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Game Tech Discussion Devlogs Page 4

The “stupid asset pipeline” method
2
Tech Discussion
Today the Stars of the Screen ’s October update went live! It adds three secret levels. One of these is a simple homage to Flying Toasters (with a twist!) and...
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Game Update v0.2
1
Tech Discussion
Hello, its the time for our second version release below are some of what we have fixed in this version > Fixed some problems with player movements and weird cu...
Update : Spider's Skills
Tech Discussion
Update for Spider Queen Skills, and adjusting AI...
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a Short action souls-like game
Long-term TODO tracking in Synthnostate
Tech Discussion
This is a post for developers, project managers, and Synthnostate fans following my progress. Tracking and organizing tasks, sprints, and feature wishlists is a...
loading times and early optimisation
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2
Tech Discussion
Recently I decided to investigate long loading times and hiccups that happen during the loading. I had two reasons to do so. The first is that it takes way too...
added normalmaps to chars
1
Tech Discussion
added normalmaps to chars to add the look of fabric. I also added some new costume details...
added normalmaps
1
Tech Discussion
some materials now got normal maps...
Standalone Edition
Tech Discussion
So, Goblin Combat was originally supposed to be a Discord-only game, but we felt a little limited by that. We wanted Goblin Combat to be a whole cross-platform...
Very important announcement (we need your help) [CLOSED]
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38
Tech Discussion
Hello everyone, we have some bad news to share with you, which could lead to production delays, or even temporary or permanent closure of the game. Those of you...
New proof of Devil's Pass
Tech Discussion
Just got a proof back from the printer for our historical / horror adventure module "The Devil's Pass". It is set in semi-historical 15th Century Europe, but th...
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Getting ready to make a game
3
Tech Discussion
Sometimes when you make a thing, you'll look at it from a different angle after people leave comments about it. The header image to this dev article was well re...
🥚 Wolf & Eggs! - Added archives with the Game
Tech Discussion
Added archives with the Game. All the best and have a nice game.)))...
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You Be At Orbit v2 (faster loading, better Sound Blaster support)
1
Tech Discussion
A new version (v2) of "You Be At Orbit" is now available: - Faster loading (custom VM now has a bytecode representation) - Smaller executable (not linking in de...
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Ghost AI for Andromeda
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13
Tech Discussion
That's right, I'm not dead yet. I'm working on the Andromeda fight! Here's what it's been like so far. Guess which one is me. Introduction Ghost AI is a fast al...
A Tricky Bug to Find
1
Tech Discussion
I was most of the way through writing Castle Escape before I ran it on real hardware. Until that point, I had been using emulators to develop it. Mostly FUSE as...
Optimizing 2D map generation in C#
1
Tech Discussion
Hello everyone. Recently the map generation capabilities in Station Overseer were optimized, enabling map sizes up to 3000x3000 (almost 1 million tiles). Previo...
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Dream & Sugar DevLog 09/18/22
Tech Discussion
(Time Range: After 2021-10-02 17:55:01 -0400 to approx. 2021-11-11 11:14:49 -0500) Chapter 3: Getting Serious About MSPaint Hooray, it's the final "retro" Patch...
Z80 Development Tools
1
Tech Discussion
Before I started writing Castle Escape (towards the end of 2020), I was surfing the web looking for a 'C' compiler for Z80 based systems and stumbled across Z...
New Soundtrackers Shaders
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5
Tech Discussion
The soundtracker shaders are almost done! Bonjour, je suis Raphaël PANICO, le "Technical Artist" de ce projet, et je fais ce post pour vous montrer le shader d...
performance improvisation
1
Tech Discussion
currently working on the performance. at first by hand, then with assistance of a tool. in many stages, the results are impressive. Then, I will implement DOTS...
Working on Colorlines 2.0
Tech Discussion
In the process of re-designing the game in the Godot game engine. This will allow us to port the game to the HTML5. PC, Mac, and Linux platforms using the same...
Smooth Sprite Movement on the ZX Spectrum (1 of 2)
1
Tech Discussion
This Devlog is part 1 of a 2-part log explaining some of the methods ZX Spectrum game writers can use to create smooth sprite movement. Part 1 focuses on the vi...
Audio improvement - FMOD showcase
4
Tech Discussion
We are proud to showcase to you some of the work Raphael have been doing these last weeks. We are using FMOD for some applications like the onboard and station...
Source code is available now! / スクリプト公開!
1
Tech Discussion
Hello everyone! How are you doing? I uploaded the .rpy files of this game (v1.01.1). (I had wanted to show these, but I had missed uploading for a long time...)...
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Game development paused
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1
Tech Discussion
I just wanna say that i have this game i have always wanted to make, it is my drean game. I have decided that I'm gonna put my ongoing projects on pause until I...
Game Dev and Tool Making
Tech Discussion
Game development seems to be as much about tool making as it is about game design. Well, that is, perhaps especially true if you're trying to break new ground...
SIEGE OF OSAKA | Tech Stuff
14
Tech Discussion
Tech Breakdown Disclaimer: I'm not a programmer at all. Somehow this stuff works, but there are probably better ways of doing it. ----- VFX So for a long time...
Maximus Updatus
Tech Discussion
DTM_UPDATE_825 : This update is a fun one! We got a bunch, a BUNCH of minor bugs that were causing some irritating QOL issues... and we squashed them into a wei...
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Updates Updates Updates!
Tech Discussion
DTM_UPDATE_824 : This update FINALLY brings all the achievements to Dodge The Missionaries! As well as additional patches and other fluffy cool stuff :) We are...
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Traffic Brains 2 level editor preview (creating buildings) pt3
Tech Discussion
Here is a video of how I’m creating buildings for my game...
Traffic Brains 2 level editor preview pt2
Tech Discussion
This is the second part of the level editor preview. In this video, I’m showing how to add cars and traffic lights. Also testing of the level...
Traffic Brains 2 level editor preview pt1
Tech Discussion
A few people asked me about my level editor. So I thought I would make a video explaining some parts of it and show how I’m creating levels for my game Traffi...
The Plushening
2
Tech Discussion
When I initially started the design of Hypnagonia I don’t hide that I copied liberally from the design of Slay the Spire. However as is obvious, I did apply t...
Major Update & Patches
Tech Discussion
DTM_UPDATE_823 : This update has our new level in it! We want to welcome Duck City to the crew! With new landscape, spawn times, and even a Day / Night cycle, t...
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New Patches & Updates
Tech Discussion
DTM_UPDATE_822: This update is one of the biggest we've had and it has a BUNCH of new features and overhauls to existing ones as well! There are some new things...
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UPDATE_820
Tech Discussion
UPDATE_820 : This new update brings to you a BRAND NEW launcher, OR, if you like your launcher, it brings a complete update!!! However, there are some things to...
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نسيم الغياب - تصدير للأندرويد
Tech Discussion
تم تصدير نسخة الويب إلى الأندرويد بطريقة مبسطة جدا بإستخدام كوردوفا كوسيط للربط بين الو...
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The Analog Sound...
Tech Discussion
I’ve taken special care with the music in Skeeter’s Grid, and a common sound motif is the classic analog synthesizer. I love it. I use it everywhere. It sou...
Push for 0.03b update
Tech Discussion
Some things, like say, a plant. Be invisioned as a full optoscoptric introspection. Yet in this way, we see a planet, made of slices, of images, instead. We beg...
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Integrating AI into storyline
3
Tech Discussion
As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
PlayerPrefs -> File.WriteAllText
Tech Discussion
I am now saving the seasons' contents as local file using Unity's JSONUtility and File.WriteAllText, which should be managed by your web browser. The pros and c...
2nd Beta Version Is Out For Windows [Again]!
Tech Discussion
Hey Everybody! We are back again with another beta for our game “Hard Disk” and is available to play for windows users, We’ll roll out Linux and Mac Versi...
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Trip To The Pharmacy
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Tech Discussion
решил создать новую игру придуманную спонтанно когда я ложился спать. Создавал игру я н...
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Debug 1 is available to download now!
Tech Discussion
Journey to Neverland is available to download now. This is our first prototype for the game that everyone can freely test. Remember, all of the features are sti...
Level Editor Update
Tech Discussion
Level Editor now supports larger maps With DUGA being hardware accelerated, it makes sense to create some bigger custom maps. This is now possible to do in the...
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Mon premier vrai jeux
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Tech Discussion
Verseau, c'est mon premier vrai bon jeux jouable. Bien qu'il soit court avec 3 niveaux et 3 boss, il reste tout de même intérréssant. C'était un peu dure de...
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The Pale Devlog 1 - Adding PS1 graphics and worldbuilding
3
Tech Discussion
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Survival-horror adventure
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