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Game Tech Discussion Devlogs Page 5

Uraian Progress
Tech Discussion
[WEEK 1] Grappling Hook System untuk jaring laba-laba Character art untuk laba-laba Dungeon Environtment dari Ansimuz Halaman Main Menu [WEEK 2] AI Enemy Tikus...
2 files
Bug Reports
4
Tech Discussion
Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
Paper and Pixels
2
Tech Discussion
A while ago I said, I don't know if I can do anything other then make games. Here's why. I can draw a picture. Write some code. Put the picture in the computer...
​Tech behind ISLARIÖN
Tech Discussion
In this post I will review the technology used to develop Islariön and my thoughts about it . 1 - Tile intercommunication (WFC-ish) Every time the user places...
A midnight in February in the year 2400
Tech Discussion
As I near final release, I was tidying up what happens when one of the quick minute-to-minute transition animations (fade or slide) crosses the boundary between...
About the upcoming update
Tech Discussion
I now realized that the update that will bring the improvement system to the game will be very large, and I decided to release it in parts so as not to keep you...
Tons of new features!
Tech Discussion
I have made some new features and general cleaning, also join the discord where you can see all the scores from the people! I just recently added this feature s...
1 file
Concept Cutscene
Tech Discussion
Since the last few updates have not been game content, I was working with something and decided to upload it so the community could enjoy it early. This is a co...
How to play gotoubun re on IOS
Tech Discussion
The fan game of gotoubun no hanayome (quintessential quintuplets)
So how does Orby work?
1
Tech Discussion
Hey folks, So waaaaaaay back in the long-forgotten past of *checks notes* err. a month-and-a-couple-days-ago I ran a poll for what folks wanted my next dev arti...
things I learned about foveated rendering while failing to implement OpenXR
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11
Tech Discussion
Recently I decided to implement OpenXR support. It all went quite well until I realised that foveated rendering does not work. I couldn't make it work at all. E...
Offering Bounties!
Tech Discussion
This is not the post that I wanted to make this week. I wanted a new build, bug fixes, improvements, story bits, ya know, stuff. Lot's of it is my fault. Under...
We made Turbo Edition (v.3.2) !
1
Tech Discussion
1 file
Space Cobra
New Update
Tech Discussion
Some Bug Fixes...
1 file
Fps, Multiplier
Look at them go!
Tech Discussion
Where the previous devlog was discussing the changes in the theme and the journal, the next few releases focused making the Ordeal (i.e. “combat”) more visu...
6 files — v0.56.1
Patch 1.1
Tech Discussion
New functions Insert 5 new enemy ships with diffrent life and damage pools Changes Revision of the game loop. It is now possible to limit the fps. This ensures...
1 file
DD 13 A transition to build a dream on
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7
Tech Discussion
Hi, If you played our game and ever decided to stand on top of the severed trunk, a small surprise was there waiting for you. A not-a-cutscene-animated-sequence...
2D side-scroller games and wide screens, a big problem
7
Tech Discussion
I have been working hard on making it possible for the gameplay to be placed in the center of the screen regardless of the screen width (and keep the original r...
Making Music for My Indie Game | Project Feline Devlog #34
11
Tech Discussion
Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clan...
Making a Zelda II Combat System in 17.5 hours
1
Tech Discussion
A quick video devlog which catalogues the problems I had to solve to develop my entry to TO Jam 2022; *Stab Several Skeletons*. I'll show how I used the "delega...
Major fixes
Tech Discussion
Sorry about the inconvience to anyone who bought the game during this time! We have fixed the file issues for the demo and the full game Happy gaming, Enjoy!...
technical devlog
1
Tech Discussion
Now that non-binary is walking on its little legs and we are resting (no, we are not, but let us dream), we would like to share with you some thoughts, and give...
EVERING - Full Credits
1
Tech Discussion
EVERING by Purpure Studio A game by Javi F Moares and Edgar Alcántara Purpure Studio Narrative Design and Game Design Javi 'Jotaauvei' F Moares - Link Combat a...
Are those ghosts stupid or what?
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2
Tech Discussion
Munchkin was released in 1981 for the Magnavox Odyssey 2(a.k.a Philips Videopac G7000) console, and was a very popular clone of Pac-Man. There are a couple of f...
Technical Break
Tech Discussion
I was busy and had a few technical problems with my Computer a month ago. This led to a break. After solve everything, I started to program lately. I already ad...
Porting and improvements
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Tech Discussion
Since the Demo has released last year we have started working mostly on technical stuff to make the game work better and now. Today is the day of the first work...
2 files
Devlog no.2 - Hex Hiatus
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3
Tech Discussion
I have written in the previous post, that I shall release another Devlog within week of writing said post. To be more precise, I've written "within this week"...
Legend of Etad
Tech Discussion
Hey there! I'm making this super-ambitious first-person dungeon crawler for Playdate . I've blogged progress so far in this Twitter thread , which shows how I'm...
MAJOR FPS UPGRADE
Tech Discussion
Hello everybody! How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "...
3 files — 32
Postmortem, part2: The Tools and Pipeline
Tech Discussion
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
FEEDING_LOG Behind the Scenes! (or: They're In The Room With You: The Immersive Audio of FEEDING_LOG_01172013)
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Tech Discussion
In FEEDING_LOG_01172013, you need to pause and play an anomalous video tape to avoid being caught by the monsters it documents. My main goal in creating FEEDING...
Here are all old dev-versions of Filled with Freedom!
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4
Tech Discussion
All of theese are built in WebGL! All Versions (Sorted by creation): Alpha 1 Alpha 2 Alpha 3 Alpha 4 Alpha 4.1 Alpha 5 Alpha 5.1 Alpha 5.2 Alpha 6 Alpha 7 Alpha...
The ECS in Idle Orbs: Tycoon
Tech Discussion
Idle Orbs: Tycoon is another addition to the "Idle Orbs Franchise" that I'm building up. It's not much for gameplay, just a nice little project to test out an E...
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Level Design in Somnipathy: Building the Apartment
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Tech Discussion
Making Somnipathy Saturday 4/2/22, Around 1 PM: Zaknafean : HVC, make the apartment. HVC : Uhh. sounds like an art team problem to me. Zaknafean : Nah, all the...
Update 1.7
Tech Discussion
Release Notes: - New and better Analysis System. - Bug fix in finishing song. - Improved beat detection. - A great performance optimization...
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Godot: A Non-coder's Perspective
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Tech Discussion
I am not a coder… I just know a bunch of them. This is Team Tearcell’s 4th game jam and the 3rd I’ve been involved with (Kobolds of OSHA, Debts and Pandam...
Godot's OpenGL3 on Mobile Part 2 - Reduce Draw Calls
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Tech Discussion
Godot's OpenGL3 on Mobile - Reduce Draw Calls As mentioned before Godot 3.4.4 draw calls are not optimized with OpenGL3. This means the mobile GPU is working ha...
Hauntii's Style
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Tech Discussion
This game's current style almost all originated from this one sketch: Funny enough, this was just a 1 hour sketch I had done on procreate while toying with new...
Most fun game i ever made.
3
Tech Discussion
For some reason, the simplicity of MrFilton Deluxe feels so good and fun to play. I may keep up with these upcoming features for the game: -The upcoming build w...
CRUSH Beta Update
Tech Discussion
I have a tweet thread going for live development. https://twitter.com/saltandpixeldev/status/1510368828001300480 You can see all the changes I've made for beta...
Addlemoth Dev Update: March 2022
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Tech Discussion
For this month's development update for Addlemoth , I bring to you, two new map themes! It's not as much as I would have liked to do this month but I have been...
Ukgraine3d
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Tech Discussion
Upgrade to Ukraine3d with attack helicopters with weapons, in addition to Russian jets with weapons, both capability to be shot down...
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Adding Steam achievements to an Electron game.
Tech Discussion
Hive P v. S When Hive P v. S was released on Steam, I used Greenworks to add support for the Steamworks SDK . I had not intended to make any use of it, except t...
How we build our fast iterative design process
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Tech Discussion
Problem A fast iteration process is the first requirement to develop a game meant to blend quick, old-school gameplay with a deep progression system. As far as...
What's next
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2
Tech Discussion
Pretty soon I'll be doing a post mortum on the game, not sure if I will do it here or on some place like the SFWA's blog, or something like that. But I do have...
Changelog
Tech Discussion
Version 0.2.6.7 Build 07.04.22 : Fixed some bugs in the event generation Fixed endless loop in Expedition Three Improved overall quality (Tweaked PostProcessing...
System Reqirements
Tech Discussion
Oprimal Requirements OS: Windows 10 with latest updates CPU: Intel or AMD processor with 64-bit support; Recommended: 3.4 GHz or faster GPU: nVidia GeForce GTX...
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