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Game Tech Discussion Devlogs Page 5

Push for 0.03b update
Tech Discussion
Some things, like say, a plant. Be invisioned as a full optoscoptric introspection. Yet in this way, we see a planet, made of slices, of images, instead. We beg...
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Integrating AI into storyline
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Tech Discussion
As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
PlayerPrefs -> File.WriteAllText
Tech Discussion
I am now saving the seasons' contents as local file using Unity's JSONUtility and File.WriteAllText, which should be managed by your web browser. The pros and c...
2nd Beta Version Is Out For Windows [Again]!
Tech Discussion
Hey Everybody! We are back again with another beta for our game “Hard Disk” and is available to play for windows users, We’ll roll out Linux and Mac Versi...
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Trip To The Pharmacy
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Tech Discussion
решил создать новую игру придуманную спонтанно когда я ложился спать. Создавал игру я н...
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Debug 1 is available to download now!
Tech Discussion
Journey to Neverland is available to download now. This is our first prototype for the game that everyone can freely test. Remember, all of the features are sti...
Level Editor Update
Tech Discussion
Level Editor now supports larger maps With DUGA being hardware accelerated, it makes sense to create some bigger custom maps. This is now possible to do in the...
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Mon premier vrai jeux
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Tech Discussion
Verseau, c'est mon premier vrai bon jeux jouable. Bien qu'il soit court avec 3 niveaux et 3 boss, il reste tout de même intérréssant. C'était un peu dure de...
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The Pale Devlog 1 - Adding PS1 graphics and worldbuilding
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Tech Discussion
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Survival-horror adventure
improving the characters
1
Tech Discussion
st...
Far_Galaxy RELEASE v0.2.0
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Tech Discussion
v0.0.2 added score to show how much time you survived added music to make the game interactive added some small sprite improvements What's in near future update...
2 files
Heart is Muscle 1.25 + COMIN' TO STEAM! + Talkin' Bout Bugs
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Tech Discussion
Hey there! I'm happy to announce that I've just uploaded a new build for Heart is Muscle! This build features: New Resolution Options in the Options Menu No mor...
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We added the missing tracks to the original soundtrack!
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Tech Discussion
Hello, everyone! Sorry! I noticed I forgot to update the music archive. I did and added all missing tracks to the archive. Enjoy the cool music!...
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Today, and next Wednesday there will be no update.​
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Tech Discussion
For some time in #WishlistWednesday, I present you with a new update for my game The 8 Sins, but because I wanna reach the next steam Festiwal, I need to focus...
hdrp test 3
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Tech Discussion
hdrp test 2
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Tech Discussion
Uraian Progress
Tech Discussion
[WEEK 1] Grappling Hook System untuk jaring laba-laba Character art untuk laba-laba Dungeon Environtment dari Ansimuz Halaman Main Menu [WEEK 2] AI Enemy Tikus...
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Bug Reports
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Tech Discussion
Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
Paper and Pixels
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Tech Discussion
A while ago I said, I don't know if I can do anything other then make games. Here's why. I can draw a picture. Write some code. Put the picture in the computer...
​Tech behind ISLARIÖN
Tech Discussion
In this post I will review the technology used to develop Islariön and my thoughts about it . 1 - Tile intercommunication (WFC-ish) Every time the user places...
A midnight in February in the year 2400
Tech Discussion
As I near final release, I was tidying up what happens when one of the quick minute-to-minute transition animations (fade or slide) crosses the boundary between...
About the upcoming update
Tech Discussion
I now realized that the update that will bring the improvement system to the game will be very large, and I decided to release it in parts so as not to keep you...
Tons of new features!
Tech Discussion
I have made some new features and general cleaning, also join the discord where you can see all the scores from the people! I just recently added this feature s...
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Concept Cutscene
Tech Discussion
Since the last few updates have not been game content, I was working with something and decided to upload it so the community could enjoy it early. This is a co...
How to play gotoubun re on IOS
Tech Discussion
The fan game of gotoubun no hanayome (quintessential quintuplets)
So how does Orby work?
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Tech Discussion
Hey folks, So waaaaaaay back in the long-forgotten past of *checks notes* err. a month-and-a-couple-days-ago I ran a poll for what folks wanted my next dev arti...
things I learned about foveated rendering while failing to implement OpenXR
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Tech Discussion
Recently I decided to implement OpenXR support. It all went quite well until I realised that foveated rendering does not work. I couldn't make it work at all. E...
Offering Bounties!
Tech Discussion
This is not the post that I wanted to make this week. I wanted a new build, bug fixes, improvements, story bits, ya know, stuff. Lot's of it is my fault. Under...
We made Turbo Edition (v.3.2) !
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Tech Discussion
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Space Cobra
New Update
Tech Discussion
Some Bug Fixes...
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Fps, Multiplier
Look at them go!
Tech Discussion
Where the previous devlog was discussing the changes in the theme and the journal, the next few releases focused making the Ordeal (i.e. “combat”) more visu...
6 files — v0.56.1
Patch 1.1
Tech Discussion
New functions Insert 5 new enemy ships with diffrent life and damage pools Changes Revision of the game loop. It is now possible to limit the fps. This ensures...
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DD 13 A transition to build a dream on
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Tech Discussion
Hi, If you played our game and ever decided to stand on top of the severed trunk, a small surprise was there waiting for you. A not-a-cutscene-animated-sequence...
2D side-scroller games and wide screens, a big problem
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Tech Discussion
I have been working hard on making it possible for the gameplay to be placed in the center of the screen regardless of the screen width (and keep the original r...
Making Music for My Indie Game | Project Feline Devlog #34
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Tech Discussion
Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clan...
Making a Zelda II Combat System in 17.5 hours
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Tech Discussion
A quick video devlog which catalogues the problems I had to solve to develop my entry to TO Jam 2022; *Stab Several Skeletons*. I'll show how I used the "delega...
a peek into the kitchen
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Tech Discussion
This is the most graphically-polished game I’ve made in puzzlescript to date, and I want to write a bit about the process of adding that polish. (This post wo...
Major fixes
Tech Discussion
Sorry about the inconvience to anyone who bought the game during this time! We have fixed the file issues for the demo and the full game Happy gaming, Enjoy!...
technical devlog
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Tech Discussion
Now that non-binary is walking on its little legs and we are resting (no, we are not, but let us dream), we would like to share with you some thoughts, and give...
EVERING - Full Credits
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Tech Discussion
EVERING by Purpure Studio A game by Javi F Moares and Edgar Alcántara Purpure Studio Narrative Design and Game Design Javi 'Jotaauvei' F Moares - Link Combat a...
Are those ghosts stupid or what?
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Tech Discussion
Munchkin was released in 1981 for the Magnavox Odyssey 2(a.k.a Philips Videopac G7000) console, and was a very popular clone of Pac-Man. There are a couple of f...
Technical Break
Tech Discussion
I was busy and had a few technical problems with my Computer a month ago. This led to a break. After solve everything, I started to program lately. I already ad...
Porting and improvements
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Tech Discussion
Since the Demo has released last year we have started working mostly on technical stuff to make the game work better and now. Today is the day of the first work...
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Devlog no.2 - Hex Hiatus
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Tech Discussion
I have written in the previous post, that I shall release another Devlog within week of writing said post. To be more precise, I've written "within this week"...
Legend of Etad
Tech Discussion
Hey there! I'm making this super-ambitious first-person dungeon crawler for Playdate . I've blogged progress so far in this Twitter thread , which shows how I'm...
MAJOR FPS UPGRADE
Tech Discussion
Hello everybody! How are you doing? Well I’ve been receiving a lot of complaints about FPS issues that happened with TCO last few months. Well, lets say its "...
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Postmortem, part2: The Tools and Pipeline
Tech Discussion
Legends of Aereven: Lunar Wake is a 2D Zelda-like I made in 2020. As I continue my gamedev journey with other projects , I wanted to take the time to look back...
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