Tech Discussion Devlogs Page 4
I'm a little late for Source Code Amnesty Day on the intfiction.org forums, but I actually found the HTML prettified source text for Transparent . The best way...
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When I was sharing in-progress shots of some of the backgrounds some people thought I ripped the models from FFXIV itself (which I took as a huge compliment omg...
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Hello, this is Garrett Thompson, sole member of Act-Novel. In the last Development Notes entry , I wrote a bit at the end about a potential VRAM bottleneck disc...
When I started to work on Tea For God I had no idea that in a few years, there will be a standalone VR headset and what will be inside it. I decided to go with...
For those of you who want more control & have some knowledge of C# you can edit certain aspects of the console through script. Everything is done through the "L...
Core Features: - Easy to setup plug and play solution - This tool was developed with ease of use in mind, once the package has been imported if you're using the...
Recently I finished the enemy robot rework I was planning to do. It was successful, the first type of robot is mostly finished, and the other types can be more...
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I made "TinyWar high-speed" with only the basic functions of HTML5 and JavaScript. I often build games with basic functions in some programming languages. "Tiny...
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This is a programming post. If you don't have any interest in that, feel free to skip this one! I should have some new gameplay to show sometime next week. A lo...
Bad Pixels uses a custom rendering engine, so it is a bit tricky to see models working how they should without running the game. Then I have move around the lev...
Previously I posted a brief article about the software tools I’m using to develop my game on a Rainbow 100. Today, I’ll walk through my hardware setup. Main...
No no no, Beer’s law is an actual thing that exists in actual physics - and I used it in Asteroid Arena. In this tech blog I’ll share with you how the cloud...
Hello there! I should keep this page more updated hehe. I finally added controller support, since some people asked me to add it. There's not key binding yet, b...
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When I started work on this game engine, back in 2016, I'd been planning to eventually use a Java SecurityManager to allow code from mods to run in a reasonably...
Just a little update on ManyNames on Linux saga. We’ve discovered that it works great on Wine on Linux on Wayland (fwew), but Wine has to be version 6.0 or gr...
After migrating my library/engine to C++, it's time to recreate this Java game using the new C++ engine. Graphic elements will be reused, the rest will be creat...
Hello, my name is Ali, one of the programmer of the chef's shift. Now I want to talk a little bit behind the scene of this game. Basically when we start a proje...
Hi Y’all, We’ve noticed some issues with ManyNames on Linux, which is very ironic since that’s the platform we develop on and use for our computers but he...
Hi everyone! I’m Ell, the creator and lead developer of Tiny Life, and this is a new sort of series of devlogs that we’re starting. We’re calling it Tiny...
While Six/Six is “almost done,” with just a few theoretical days of playtesting before a release, I thought it might be fun to talk a bit about development...
NPC dialog lines are generated on the fly, different every time, facilitated by a custom prompt for each line in our custom Unity dialog editor. Instead of writ...
The most noticeable difference between many other flying games and Loren Logic's flying engine, as found in the Flyland Wars genre of games on Steam.com and Fly...
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So I decided, that Windows is the way for my game to reach more players. Especially with this type of game. Since this game is on my own c++ engine, it is not a...
Hi investigators! Today, I announce that the project game ''No Signal'' is put on Hold. Due to recent issues with Unreal Engine 4, the main game files have been...
Today I've been working on the February update of Eterspire. I did quite a lot of things so let's see... Server Crashes One of the main issues we ran into once...
This post will be a little different from the usual ones. I won't be talking about sinathir updates directly. Instead, I will talk about my experience with expe...
I welcome user-created tutorial videos. I think it's good for users to have many tutorials in many languages. These are the videos that mention this extension...
For those that were wondering about #Commodore64 development, this is a video of me in the coding zone working through a few TODO items for my new game "Tusari...
(Time Range: 2021-11-11 11:14:49 -0500 to 2021-12-31 4:15:09 -0500) Chapter 4: Painting Ourselves Into A Cliffhanger v1.1.4: NOVEMBER 11 - 14 On 11-11-21 at aro...
I am currently working on the next update for Perilous Shores . It will take some more time till it is ready, so to break the radio silence I decided to share s...
To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various too...
Clicca qui per la versione italiana. ;-) When I chose to make an interactive fiction game, I knew I wanted a nice status bar at the top of the screen. Easy peas...
A foreword In this article I will describe the steps I used to create a procedural city in the Unity game engine. I hope you find it at least mildly interesting...
With the morning of NAP II hovering at almost 700 downloads and more then that in donations (my thanks to all of you for your generosity), it might be a good th...
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This time I'm actually recording what I changed about this beta, and it'll likely be the last change I make before I fully focus on the main game. Here's a basi...
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Follow updates on my Substack: https://melodicambient.substack.com/ In Devlog 1, I mentioned the Autocuber. When it comes to making games in small teams, it's a...
After 13 days (sorry, incompetence) I noticed that the zip archive from Slendertubbies contains 2 copies of the game. An update is just flying around that bring...
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Greetings surveyors! In the upcoming free content expansion for Periphery Synthetic EP, you will scale the icy vistas of Alpha Periphery C2 to unlock new abilit...
Included in the Thingiverse Collection A collection of resources for your games today, pilots! While all of my own playtest games have been via Virtual Tabletop...
if a have many comments and downloads I will release a reboot! Reboot will be more detailed will be remade movement, camera system, ai improvements i will no lo...
Hey there everyone this is Rob from Clay Brick Entertainment! Granted, this is not the article I want to be writing today, but it'll do. I fell behind on a lot...
My response to: "If you respect the art of game development in any way, please, do not use AI Art." https://www.reddit.com/r/RPGMaker/comments/zn61ki/comment/j...
This is a screenshot of how the ECS system is built for the game Elf Factory , and it is a copy of what I did in Jewel Defender (though I cleaned up the code a...
Two weeks ago I released my newest font Honey Pigeon , and although it's quite some work to get a font designed and kerned, it's also a lot of fun to do so. Tha...
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Hey! I'm again a little late for the weekly Friday update. I thought I'd do a bit of a deeper dive this time, into the new lore-related features. Most of the wo...
Since I implemented support for OpenXR, the performance of the game went down. Enough to be noticable. I decided not to investigate it immediately as I knew tha...
Does anyone have the gamejolt official sprite pack from mairusu? Unofrtunately, his gamejolt page was banned. Therefore, spritepack go poof. Contact me on disco...
This post was originally written in July 2022 Languages This game supports 12 languages: English, French, Italian, Spanish, German, Brazilian Portuguese, Russia...
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