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Tech Discussion Devlogs Page 2

Music and atmosphere
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Tech Discussion
[FR] Hello à toutes et à tous ! (english below) Ça fait un peu de temps, mais c’est le moment pour un nouveau devlog ! Aujourd’hui on va voir comment le...
Update to Godot 4
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19
Tech Discussion
Hey! I recently updated the code to use Godot 4.2. You can find the source in the downloads section, on GitHub, or in this post. Tech-wise, I also changed all t...
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v0.7.0-dev and future upgrades
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Tech Discussion
I present a new version in development of The Zero Day . It is only a testing and development version, not much can be done. Although I am planning to add sever...
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give us a new idea to add to our game
Tech Discussion
Hello guys , since we are developing our game SERK. we have multiple ideas in our mind to add to our game , we would like to hear from you guys what do you thin...
Did anyone play on MacOS?
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Tech Discussion
Quick question, but I'm trying to do some MacOS bugfixing. Has anyone tried to play the game on MacOS that wasn't using MacOS Monterey? I've gotten a couple rep...
The future of Drafft
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Tech Discussion
The future of Drafft Hello there, a major update is coming to Drafft in near future, this entry will try to summarize what I’ve been working on. A bit of hist...
Audio breakdown
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Tech Discussion
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
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Making a toolkit for a game engine (technical)
Tech Discussion
If you are a developer, you have probably felt this at least once: "Holy frick! I'm a programming god!" This feeling usually comes when either A) You have spent...
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magic dino platformer competition
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Tech Discussion
competition come up with new enemies, levels, compose music for the game or draw textures. For everything you send, if used, you will receive a reward, email: f...
Played Rotten Flesh? Show us your video!
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Tech Discussion
Have you played Rotten Flesh? Then what are you waiting for, post your video in the comments! I love seeing your videos, feedback, criticism and reaction! Here...
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Lighting & the cutting room floor
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Tech Discussion
A lot of my effort lands on the cutting room floor. Have you ever watched videos of a certain game, and thought "how did they do that?". This kind of research o...
Tires at Rest - A Deceptive Solution
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Tech Discussion
I promised a couple individuals I'd share a trick for smoothing out solving the equations for a stopped tire, long overdue. 🙏 If you're reading this after th...
Why and how we used AI generative tools
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Tech Discussion
How the game happened We started developing The Nameless City 3 years ago. The core idea of the game was a PSX horror aesthetic inspired by Lovecraft’s short...
GPT4 + Video Game = a whole new world of possibilities
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Tech Discussion
This game dev is Simulating a village of AI NPCs Today, I want to share with you a cool video that I found on YT by Starlight Labs . In the video, they show a d...
Week 2
Tech Discussion
Hey sorry for the late update. So we at ultimate studios have some good news and bad news. So the good news is that we have made some characters and tiles for o...
Add bug reports here
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Tech Discussion
Been working hard on squashing bugs, but wanted to have a place you can also report anything you may run into so I can make sure it all gets fixed asap!!...
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Fix for the white screen shader problem is now on every platform!
Tech Discussion
Hello everyone, Liminal Memory has brought a lot of attention and downloads without any particular source. I've already posted Windows version of the game witho...
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Lore Based Quest System: Adventures in Procedural Narration
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Tech Discussion
I have completed the refactored procedural quest system for GearHead Caramel. Some of you might remember that this is the big thing I've been working on for mos...
PROBLEMAS EM CUSTOMIZAR OCS
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Tech Discussion
-Olá, apenas um aviso, usem apenas esses presets quando forem customizar suas ocs, porque se usar qualquer outra que não sejam estas, a área de roupas não f...
First Release On 28 Dec 2023
Tech Discussion
The first release of the game, enjoy it. Any feedback or offer: tttriet1997@gmail.com...
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Introducing MKFX
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Tech Discussion
MK effects (MKFX) is a new suite of single, built-in nodes made for quick effect. MKFX simplifies setup for commonly used effects with specialized parameter con...
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Spotlight on conversation and map systems
Tech Discussion
Hi all! As part of campaigning for votes for the Playdate Community Awards 2023, I was asked if I'd ever done a write-up for the conversation and map features f...
Journey to Demi Daggers
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Tech Discussion
Demi Daggers was born out of multiple ‘dead ends’: too ambitious Quake engine to really fit Pico8 constraints aborted 3d platforming game using a voxel worl...
Can chat GPT create a horror game from scratch?
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Tech Discussion
Can AI Code a Horror Game? Bad Game Dev has created a very interesting video where he goes through the process of trying to create a game with chat gpt. What's...
Tavern Talk characters are several sprites in a trenchcoat
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Tech Discussion
Today we reveal a small secret: the characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
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Endless Tower v.1.6.1
Tech Discussion
ESPAÑOL - Se han reescrito y simplificado algunos scripts. Principalmente la lógica tras el sistema de disparo y algunas detecciones de colisiones. - Se ha me...
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one sprite = one hundred cowboys?
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Tech Discussion
Game consoles of old use palettised sprites, a range of colour indexes that could be swapped out to make sprites different colours. The most famous example of t...
Itsukushima (a never completed stage)
Tech Discussion
this here is a stage in one of the first prototype of the game. Due to many reasons like Performance problems, the stage got scrapped All assets created for the...
Hiatus until we get a new computer
Tech Discussion
We are a Brother and Sister indie game developer. We had one Computer for our work. Recently we don't have a running computer after it broke down. We are trying...
Erros( Bugs, Glitchs, etc )
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Tech Discussion
Podem avisar sobre erros aqui...
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gacha mods gacha mods gacha fantasy gacha club mod
About the warning "Please add an Enable WithThreeJS object to a scene."
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Tech Discussion
⚠️ When using the WithThreeJS extension in GDevelop 5.3 or higher, you may receive a warning like this without seeing 3D. This warning appears because GDeve...
Switched to Butler for build uploads
Tech Discussion
Hi! I just switched the project to using itch.io's Butler tool to upload builds. This means that you can install it and get automatic updates through the itch a...
Mix as you like - Shader magic in Tavern Talk
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Tech Discussion
Today's entry is about our thoughts and initial approaches to the drink mixing minigame in Tavern Talk. As the innkeeper of a tavern, you mix various potions fo...
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Packaging your game with AND locally loading Bitsy in Unreal (Or Pocket Platformer, or Decker, or any other HTML project...)
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Tech Discussion
So this is niche :) (A screenshot of Bitsy running withing BlueSuburbia, in the opening sequence.) Unreal supports loading web based content using the Web Brows...
10/18/2023 Code Generators!
Tech Discussion
So my project is in Monogame and I'm trying to build an Entity-Component-System for it. I have a base class "Component" that each entity has an array of. Compon...
Questions and Answers (Q&A)
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Tech Discussion
Translate page ( 🇧🇷 , 🇪🇸 , 🇷🇺 , 🇮🇩 , 🇻🇳 , ... ) How can I download Gacha Nebula? To download and install Gacha Nebula, follow the...
new version in preparation
Tech Discussion
Salut a tous,,, J'ai décidé de changer de logiciel pour la création de DARKNESS GAME - THE HORDE. j'avais utiliser a l'époque Construct 3, je ne suis pas sa...
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Known bugs/issues
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Tech Discussion
Translate page ( 🇧🇷 , 🇪🇸 , 🇷🇺 , 🇮🇩 , 🇻🇳 , ... ) Here, we list specific issues that have been identified in Gacha Nebula but will n...
My Experience with learning Unreal Engine + Unreal Project Update.
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Tech Discussion
My Experience with Unreal Engine in a bullet point list. -Easy to get your hands on, it's free -A ton of quality ressources online, from the Epic games Engeneer...
LET'S LEARN ABOUT STORYLETS
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Tech Discussion
We’ve mentioned that one of the criticisms the original Brigador frequently received is along the lines of “Cool mechs, but what else is there to do ?” If...
DAY OFF. Multiplayer testing
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Tech Discussion
Over the past year, in our free time away from our main jobs, we continued to develop our project. The majority of our time and resources were dedicated to the...
Goxel - A 3D Voxel Editor Like MagicaVoxel
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Tech Discussion
Goxel - An open source Voxel Editor Version 0.12.0 By Guillaume Chereau guillaume@noctua-software.com Official webpage: https://goxel.xyz ----------------------...
1.9 - The Summer Update
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Tech Discussion
Hello today! While this game is technically fully playable, I want to keep polishing the experience of it until I consider it perfect. Since this is a tabletop...
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The Division of Unity
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Tech Discussion
Oh Unity. How revered you once were. How we praised your democratization of game development, and smiled in wonder as you opened up avenues for game developers...
So, About Unity
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Tech Discussion
You might have heard the recent news about Unity, the game engine software used to make all my games (excluding Uncleft, that was Gamemaker). It is incredibly i...
The Unity version of DVR Simulator will be soon removed
Tech Discussion
Hello everyone, What a side day for us game developers. As you know, Unity has taken a very bad decision about it's new pricing model. You already probably know...
Hey Unity! Maybe you could NOT do that!?
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Tech Discussion
For those of you somehow not in the loop, Unity has introduced a new so-called "Runtime Fee" that goes into effect starting in 2024. If you're on the Personal o...
The Troubles of UGC
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Tech Discussion
Well, it took THREE years, but Mondrian - Plastic Reality is finally coming to itch.io (among a few other places). So why, pray tell, did it take so long to bri...
Any interest in porting to another 8/16-Bit System? Thanks to TRSE
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Tech Discussion
Hello, because I used Turbo Rascal for developing the game there are plenty of other possible systems for the game. C64 is a major plattform, but there are othe...
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