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Pumpkin Hunt's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
OVERALL - Is the game just objectively good? | #110 | 2.324 | 3.000 |
CREATIVITY - Does the game include something unexpected or innovative? | #112 | 2.324 | 3.000 |
FUN - Is the game enjoyable or satisfying to play? | #116 | 2.066 | 2.667 |
AESTHETIC - Does this game have a great atmosphere or mood? | #122 | 2.324 | 3.000 |
THEME - Does this game represent the Autumn theme well? | #146 | 1.807 | 2.333 |
TECHNICAL - Is the game poorly put together, or is it technically well designed? | #153 | 1.549 | 2.000 |
ACCESSIBLE - Does the game have good OS platform support? | #162 | 1.291 | 1.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I like the graphics. The artstyle is good! I also like the wave mechanic. The only drawback is the so much extend period of time to survive the night and the "skip time" part. You maybe can make the skip part fast to keep the player engage in the game. Overall good job!
Hey, looks like you were really onto something here! I like the idea of FPS / horde situation, and the scenery was cool!
I couldn't quite figure out how it worked, though. A description of the controls / gameplay would have been very helpful. The cursor not being locked was strange -- most FPS games should lock the cursor and only unlock it when the inventory is visible. Interacting with pumpkins with the UI was strange - an "interact" key press would've felt more natural.
Overall good submission! Keep making games! :)
Thank you for the suggestions.
No problem! I hope you get a chance to rate and leave feedback on my game, too!
I was surprised with what ended up happening in the game, pretty cool pumpkin collecting game if I wouldn't say so myself, although it was surprisingly laggy for such a simple game. Good job on creating an inventory system i know how hard those can be :]
Thank You for playing