The key is a trap! Such a great idea, love the music!
Studio Bright
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Great job on this game! I especially liked the ability to move objects. It was difficult, but worked very well and I found no real glitches. I also liked that you got fired instead of died - you did really well to set up a unique situation, though simple, it was very creative!
I gave full marks on creativity and fun!
Haha, no! The whole fight he blocked until I stayed away long enough, then I punched him 5 times. Repeat until he died. Then once his life was gone I lost control, the leaf man did a little dance, a then he punched me like 10 times before falling over. I LOLed so loud!
Hope you get a chance to rate my game and leave some feedback, too!
Bro, great submission! The music and story really work together - I gave high marks for aesthetic and creativity.
The art styles kind of clash, with characters being pixel and environment being smooth. As others noted, I didn't make it to back to day time and was defending my Wellheart during the first day. I like that idea, though, of having something separate to do during night/day.
Well done!
What a great idea! I gave full marks in creativity and technical. I love the 3d pixel style and simplicity of controls.
It was a bit too easy at the beginning. I didn't have to start ducking and dodging until about 9m, but that's when it started to get really fun. I know dialing in difficulty/timing tends to get put off, but all it needs is some polish in that area.
I actually played it with the sound off the first time and enjoyed it more than playing with the sound on. This is just opinion, but I think just music and no SFX would have been better than no music and repetitive SFX.
Overall, a fabulous submission - good job! :)
Hey, looks like you were really onto something here! I like the idea of FPS / horde situation, and the scenery was cool!
I couldn't quite figure out how it worked, though. A description of the controls / gameplay would have been very helpful. The cursor not being locked was strange -- most FPS games should lock the cursor and only unlock it when the inventory is visible. Interacting with pumpkins with the UI was strange - an "interact" key press would've felt more natural.
Overall good submission! Keep making games! :)
Really cool! I've never been a big pinball fan, but this might be my favorite pinball game ever! Specifically because it has levels and a clear goal - that's why I think physical pinball machines are boring, I never felt like I knew if I was doing well or not or what I was trying to do besides not letting the ball back through.
Graphics are great, good sound - overall a solid submission, thank you!
I really liked this submission! Your art is really neat - glad to see a clear tutorial, simple controls, and gameplay. It took me a while to realize that when I died the whole thing was starting over. I never got past the first day because of how difficult it was to not take damage, and there was no way to recuperate life (that I could see).
Suggestions: It would have been cool to not be able to be hit (or become invisible to enemies) when in leaf piles. (I didn't see the reason for the leaf piles otherwise.) As mentioned, I felt it was too hard to not get hit. I thought the enemies should have only been doing damage when they're jumping at you (I don't think they should have damaged you when standing still.) I didn't make it past the first day - how do you get other weapons?
I think it's a very creative and thematic entry. Great job! :)