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Aqua Battle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Mechanics | #9 | 4.462 | 4.462 |
Is it Fun to play? | #39 | 4.154 | 4.154 |
Theme Relevance | #146 | 4.231 | 4.231 |
Music & Sounds | #192 | 3.462 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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yo3688
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Comments
Ok this game can cause addiction!
Mechanics very funny, good job!
This game is very fun nice job
This game is great! Using the water whip to kill stuff and block projectiles is a lot of fun. It starts out a little slow with a bit of waiting for enemies to spawn, but once I was further in the game it was getting really hectic trying to defend my ice crystal thing. Awesome job on this it is a lot of fun!
Hey this is one of my favorite games I've played for the jam.
Quick note to put an indicator or something in the description telling you how to switch your equipped weapon.
The whip especially is very well put together. Blocking projectiles from the center, hitting multiple enemies, sweeping it around, the length growing. This has the base to be an incredibly fun tool in a more developed game. That isn't to say that this is poorly developed or not fun, but you've got something great here with just that one element.
Fantastic job, I hope you'll either develop this or come up with another fun idea in another jam.
Good gameplay and art. I liked the water whip
Simple concept with pretty cool visual effects. Procedural animations allways work for me! :) Even when its only a simple line renderer i think this makes games feel much more dynamic!
the water whip is so cool, but the sound when i hit a bullet with my ice bullet are a little too high, but still cool,
I invite you to play my game and give me some feedback as well ^^
I LOVE the water whip animation, feels like a tentacle! Pretty good game!
ABSOLUTELY GOATED GAME!!! Brilliant ideas and execution, amazing upgrades and abilities with smooth attack controls... I love the waterbender outfit and the cute artstyle in general. Music and sound were okay at best but definitely not bad. However, some key features I would like to point out are:
1. Upgrade system: It feels awkward to reach to over to the 'U' key to be ab;e to upgrade... My suggestion is either binding it closer to wasd, or to make a little upgrade stand that you can head over to in order to upgrade.
2. It's a bit too easy, but that's not a problem... The problem was the ice wall being too op and laggy.... the ice wall should have some cooldown before melting to make it less op and also less laggy (in general it's a good idea to have projectiles of sorts have a cooldown).
3. Just UI and QoL improvements like the number of upgrade points you have and the wave number would be nice.
Other than that, this honestly blew me away by the sheer execution of satisfying and unique abiliities. I loved unlocking the new abilities, trying them out and upgrading them to become super powerful. I used the ice wall + torrent combo which was pretty unstoppable, but all the weapons were unique in their own rights which made this actually incredible. Amazing Job!
Very original concept and well made!
My only concern is that the 123 powers binds are assigned right-to-left, which makes it challenging to switch weapons.
Other then that, great game!
Hell, pretty nice game you got going on there, the enemies spawn a little bit slow but I really like the concept, I made a really similar game maybe you could it out