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Aqua Rush's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Relevance | #205 | 4.000 | 4.000 |
Music & Sounds | #224 | 3.364 | 3.364 |
Is it Fun to play? | #258 | 3.182 | 3.182 |
Mechanics | #283 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Discord Username
carlos.garibaldi
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Comments
nice end hahahaha but I LOVE IT <3
Pretty neat! Aside from the finish, I also notice a bug where if you go back to the main menu to restart, the AI and arrow guide breaks.
Thanks. Yes, we were unable to fix these points in time to submit the game for the jam. But we are already working on it to make an update after the jam.
Good game, nice art and great gameplay!
Thanks for playing and for the comment.
Nice feel! Fun art and music. Keep working on it!
Thanks !
Pretty fun to play, even though its pretty clearly unfinished, I raced a few times, you should update this after the jam!
Thanks for playing our game.
Interesting game! I loved the graphics, although I got lost a few times trying to follow a tiny arrow haha. Really good job! :)
Thanks. We will work to improve this point.
Fun little game.
Congratulations on finishing.
Thanks!
I think I got second place. The turning felt pretty hair trigger, but also good once I got a feel for it. It kind of made me think of the fan boats they have in swampy areas.
Sadly nothing happened when crossing the finish line. It was also tough to tell where the next checkpoint was going to be after you passed through one, so I lost a decent amount of time because I would just be going in the same direction while the NPCs would take hard angles towards the actual goal. The NPCs also seemed to not make mistakes.
I liked the pixel art. I didn't notice it until after the race was over, but the little wake that you have is well done and gives you a sense of direction. The way the game melts into the page also made me pretty jealous of whoever made the art.
The music was very cool and dramatic. It made me think of old NES games like Contra, where it kicks in and you just think, "Ok, it's go time." Instantly made me feel competitive.
Thank you for that feedback, i did have enough time to think on some more complex way of doing the AI Pathfinding so i just set the points and they go for the next one and never make mistakes(but sometimes they bug tough).