Creative idea! Can't say I've seen something like it before. Took me a bit before I got that I couldn't rearrange once I hit Next (stream had to help me out hehe). The music added to it as well, good work!!!
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Backseat Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
By how creative and fun it is | #18 | 3.500 | 3.500 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I sadly couldn't get passed the first level, however the music and art was fantastic!
Congrats on the submission! The music was amazing and the gameplay was really challenging!!
Yes I make one simple just to run from over complicated scopes XD.
Some tips that I think that can help you.
You probably need a few levels in beginning as tutorial, like the firsts levels of the NC20 game, like, just 2 buttons of walk right and left, a timed level of a shot with just right and jump, the atual levels are good, just the first one that can be complicated to a new player to understand what to do.
Cool game, very enjoyable.
The only "downside" is that, in respect to the One Button theme, the game allows to use both Left mouse button and mouse movement. However, it remains a very cool game. Congrats
Thanks for the feedback! I definitely got stuck a bit asking myself whether the implementation worked for the "one button" theme, since the controls utilize more than one button, but the way that the player actually moves is only handled through the one next button at the bottom of the screen. This made me a bit uncertain if it fit the theme, since the inputs were more than one button, but everything is handled through the one button so it's a weird case.
Art is really cool! Music is great but gets annoying after some time (but I think this is for every retro song the case XD)
The mechanic is super cool and really needs some preparation before hitting next. Great Game!
Nice game man! I took a time to undestand the mechanics, but when I got it I finished the game, very enjoyable, congrats!
Thanks for the kind words! I'm glad you enjoyed it :)
One of the hardest parts was trying to communicate this core mechanic to the player, and I tried to do this partially through the UI (the arrow above the current action) and partially through the level design, since collecting the chest on the first two levels requires a little bit of experimentation!
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