Man, I tried, but I'm very bad. I counted 40 tries and I didn't get past the third level --'
But again, it is fun to play!
I tried to compile using the Makefile, but got this error:
g++ -Wall -Wextra -g -Wno-implicit-fallthrough -c -o src/dialogs/unanimed_npc.o src/dialogs/unanimed_npc.cpp In file included from src/dialogs/unanimed_npc.cpp:8: src/dialogs/../../include/dialog/unanimated_npc.hpp:13:10: fatal error: SFML/Graphics.hpp: Arquivo ou diretório inexistente 13 | #include <SFML/Graphics.hpp> | ^~~~~~~~~~~~~~~~~~~ compilation terminated. make: *** [<embutido>: src/dialogs/unanimed_npc.o] Erro 1
Thank you for playing!
I wanted to make a better system to spawn the houses at a certain distance, but I didn't have time, so I ended up doing it almost randomly, sadly.
And initially, my idea was that a snowstorm would follow the player and freeze the houses too. But in the end, I simplified things and opted to make houses warm just a fraction of the total bar, so the game remains more challenging.
In my opinion, making a game, even with flaws, is the reward of game jams. We can learn so much in such a short time, and seeing what we accomplish is always good. It's nice that in the next jam you attend, you will know more about the mechanics, the porting, and much more that you practiced during this jam.
And you still can update this game, just try to not get stressed out hahaha
It's a good concept for the jam, and the art fits very well!
Just a few comments: for me, 8 minutes seems too long. Maybe, considering the short development time, it would be better to have less time, using a poetic license of the distance between the earth and the sun haha.
Also, very often the player just stops when walking. I didn't understand if it is intended or if it's a bug. If it's intended, I missed a game response for this.