Cool game - I liked the button mechanic, added a lot of variance- and the art style was really on point.
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The F-One Button's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
By how creative and fun it is | #28 | 3.227 | 3.227 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nicely done! I really liked the per-level abilities allowing for nuanced platforming puzzles each time rather than getting for example the V ability once and keeping it at the start of the next levels.
Cool idea. I got stuck and frustrated early though just trying to jump across disappearing platforms. I look forward to playing any future versions!
Nice game. Simple concept, easy to learn but interesting puzzles. Got stuck in a second level with spike platforms, because I always kept bumping to the ceiling when doing the final jump. One improvement idea I have is to make horizontally moving platforms keep the player with it when moving the platform instead of player falling. First time it was good puzzle to think to cross without this property, but every time after it starting feeling repetitive task taking too long.
Thanks for your comment and rating! I'm glad you liked!
Yeah, the horizontal platforms is a problem that I didn't had time to fix.
And you stopped in the penultimate stage. I watched the stream of PureNukage and he fell some times in the same jump, maybe it would be better without the collision in the ceiling.
Cute character, fun puzzles. Difficulty spikes fast! Good work guys!
Cute visual style! I liked the animation on the little guy. Nice submission.
I like the idea of being able to move the platforms as if they are a character.
the controls were a bit weird to me, might be just what I used to.
I think the thing about it is that they favor horizontal movement instead of vertical, so if I press RIGHT and UP I subconsciously expect it to jump mario style - e.g move up with a horizontal lean in the curve looks like this parabola ->
but instead it moves horizontally "first" so it looks like this cut-section of the inverse of the parabola
also on level 3 I accidently raised the platform too high and it didn't come down xD
very interesting game though!
Wow, what a beautiful feedback xD
You are right, other person commented a similar thing. I didn't notice this while making the constrols, I will try to fix for the post jam version.
And about the platform moving out of the screen, I tried to fix that, but was too late and other bugs appeared, then I went back. I should try to fix that now.
I really like the simple style here, and the animation of the player is nice. Music also fit well!
cute game! Music and overall design are great. Animations look amazing
Thanks for the feedback!
We thought that using the space button to jump would difficult things up, but we thank you for the suggestion. The platforms follow a parttern based on time, we understand that it's hard, but that is the purpose of the mechanic. Maybe we can increse the time that the platform remains visible, I think that it would help.
Great job! I like the core idea of the game, but the horizontal platform not carrying the player got a little bit obnoxious since you have to switch in and out of the "platform move mode" to move across a plane. Also I noticed that the player keeps their access to move/rotate platforms even after they die, which makes some levels a bit easier with a few calculated deaths than otherwise :)
Thanks for your comment and rating!
Yeah, the horizontal platform pissed me off too, but I couldn't figure a way to solve it before the submission time over.
About the death thing, I was in doubt if the player should restart all the level or only the position, maybe the first way would annoy more people.
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