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A jam submission

Unarmed AscentView game page

Her arms were stolen. She wants revenge.
Submitted by tech_hutch — 11 hours, 22 minutes before the deadline
Rated by 6 people so far
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Unarmed Ascent's itch.io page

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Comments

Submitted

idk bro, weird controls, should have wasd, you fall so fast, the kicking hit box lasts to long, also the animation of the kick is wild, when you kick the rabbit theres way too many particles gang.

Developer

Sorry the game didn't click with you. I think I'll take this opportunity to explain some of my design choices, for anyone who's interested.

Personally, for this kind of game, I prefer arrow keys + ZX. It's common for emulators (e.g., NES/SNES) and RPGs (e.g., Undertale). The game also supports controller, and if I continue development on this, I'll definitely add key remapping.

The problem with WASD, at least as the default control scheme in this kind of game, is that it's not clear what keys should be used for actions. If there's just jumping, the space key is a common choice (although not my preference in a 2D game), but this game has attacking too. I've seen people use the numpad, but afaik it's not that common. I've also seen some jam games use WASD + left/right mouse buttons, so I suspect those may be defaults in Unity, but unless a game also uses mouse movement in some way I kind of hate that. (For the record, I think the controls in your game were well-chosen.)

About the falling speed. I wanted the character to have a sense of weight. I also give the player a lot of control over their jump in ways that may not be immediately obvious. You can adjust the height of your jump by how long you hold the button, and you can release it to quickly start falling.

Submitted(+1)

Very fun, its rare to see a side-scrolling platformer!

Developer

Thanks! In the jam, you mean?

Submitted

Just in general! I haven't seen one since I played super Mario brothers 2!

Submitted(+1)

Fun little premise. Controls are simple and clear, didn't experience any gamebreaking issues. Because the attack animation is so long I felt like I was just sliding into enemies rather than kicking them a lot of the time. Those little rabbit creatures are FULL of confetti!

Developer

Thanks for playing! They’re meant to be dust bunnies, hence the confetti.

I intentionally made the attack pretty generous. Maybe too much. I might tweak it in the future.