idk bro, weird controls, should have wasd, you fall so fast, the kicking hit box lasts to long, also the animation of the kick is wild, when you kick the rabbit theres way too many particles gang.
RyZac
Creator of
Recent community posts
Wow, great to hear you were able to finish your first game, especially in such a short time! When it comes to screen shake, it isn't used to make the game any harder but it helps the game feel more immersive or as some people call it "Juicy" or feel here's a few videos I found that helped me understand what Game Juice was
And
Obviosly color wouldn't apply to this game,But maybe it can help in your further game dev endevoursObviously
Cool game as in coding and such, bullets could be a little faster, but it is an excellent game, the only thing I do not like is the art. If I was you I would try to keep pixel sizes consistent, like on the tower it looks stretched and out of place the 30 souls monster I'm guessing you drew too big so you had to scale it to be smaller, trust me pixel size consistency can help :)
Love the game, some things I would change for simplicity, make it so there isn't the background cactus and such even have the character up there like in the original game. but overall the light doesn't change the game play, maybe trimming that down to make the timing smaller and add more difficulty, also some hitboxes seem a tad too big, sometimes making hitboxes smaller makes the game more forgiving which can help someone not get angry at the game but at their ability that's why we have things like coyote time and jump buffering. Other than that it was a good game