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RyZac

36
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1
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2
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A member registered Aug 25, 2022 · View creator page →

Creator of

Recent community posts

idk bro, weird controls, should have wasd, you fall so fast, the kicking hit box lasts to long, also the animation of the kick is wild, when you kick the rabbit theres way too many particles gang.

Love the game!

Wow, that's a great idea for a game that I've personally never seen explored. The character looks so light and fluffy but falls like a bag of bricks. I really enjoyed the procedural generation; that was really cool. loved the fog, i had a similar thing in my game Great  job 7.5/10

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Fuck me did i forget the code

THe controlls arent fun to work with, the idea is overdone, but im proud to hear this is your first full game. hope you improve in your game dev future(Also game is hard as ball ngl)

thanks for the feed back bro, the text is my personal design based of the text in Ape out with the whole no holes look, and for the leader board i watched this video that really helped but i did edit it to fit how i wanted it to look

Wow, great to hear you were able to finish your first game, especially in such a short time! When it comes to  screen shake, it isn't used to make the game any harder but it helps the game feel more immersive or as some people call it  "Juicy" or feel here's a few videos I found that helped me understand what Game Juice was

And


And

Obviosly color wouldn't apply to this game,But maybe it can help in your further game dev endevoursObviously

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its aglitch where you just throw blocks at your feet shooting you into the air

Cool game as in coding and such, bullets could be a little faster, but it is an excellent game, the only thing I do not like is the art. If I was you I would try to keep pixel sizes consistent, like on the tower it looks stretched and out of place the 30 souls monster I'm guessing you drew too big so you had to scale it to be smaller, trust me pixel size consistency can help :) 

It's a Pretty hard game that could be improved by just adding more juice maybe some screen shake, also the movement especially for a platformer was very rigid, maybe adding some coyote time and jump buffering would help make it much more responsive

it's an alright game, not 1-bit but fun while it lasts.

thanks bro

pretty ure the leaderboard doesnt work :/

thanks bro

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Love the game, some things I would change for simplicity, make it so there isn't the background cactus and such even have the character up there like in the original game. but overall the light doesn't change the game play, maybe trimming that down to make the timing smaller and add more difficulty, also some hitboxes seem a tad too big, sometimes making hitboxes smaller makes the game more forgiving which can help someone not get angry at the game but at their ability that's why we have things like coyote time and jump buffering. Other than that it was a good game 

SSSSSSSSSSSHHHHHHHHHHHHHH we dont talk about it

That's the problem with circles they're hard to use well nearly impossible making it just a tad harder.No, you don't have a penalty for dropping an object, it just means that they can't help you get any higher

I hate the Logo

thanks

I was meant to take that out because it wasn't centered but im glad you thaught it was funny

It's a really good Idea, The Controls form me we're a little bit confused on how the grapple hook works and what that circle thing is when you move on a wall

Yeah, changing the title to time was a choice made mid-development wich looking back on it I shouldn't have done, and no the movement isn't normalized because I feel like when id it's just too slow diagonally but I'm pretty sure that just me.

thanks bro

Thanks Blud

Like the idea, but it Needs more game Juice. Those stupid Cactus guys had me for like !5 minutes

Love the idea but  The Controls feel weird, the player too fast and falls way too quickly like he's a bag of bricks

Wow, great game, wish there were more levels, but everything you made was cool, and great models

Yeah, I was so used to the hit boxes that I hit it every time but when other people played in front of me  I realized i should've put bigger hitboxes in, Thanks.

Cool puzzles but that stupid door with all the boxes killed me for about 10 minutes also found out I can fly by putting a smaller box on a bigger one and grabbing the big box

Wow, Brilliant way to keep you on your toes, with missions that  are easy but a lot to juggle 10/10.

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Thank you so  much for playing and the really nice feed back man , Your Great

Edit:btw the reason the time goes into the negatives is because the time you have left is added to the points to motivate to finish quickly

so the rules state the game must follow the theme but i cant find the theme anywhere

hey im trying to play (Love it so far) but what's the button for continue in dialog and selecting things like save or hint

any way i can download insted of playing out the browser