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Comments
Really nice concept, the game is really hard but I liked it, even if the third level made me break every record of blasphemy per minute! :-D
Thanks man! Hahaha. Like I said in my post earlier, the game is much harder than I first intended it to be. In the future I'll probably tone down difficulty and add more levels. Glad you liked it!
The game turned out to be a bit harder than I intended it to be. So if you manage to finish it share your screenshot of the main menu page with the hidden message!
A really unique and well-executed idea!
Thanks a ton!
third level is imposible!!! good game.
Haha yeah it's hard. Thanks for playing!
I really like your concept, quite hard on the third level, but after all I had fun :D
Wow! I find this concept really cool and interesting. I couldn't get through the moving platform level, but the rest of the levels made me think a bit to figure out what to do, and that's good. Maybe they're a bit too challenging, but the game is fun overall! I like the feeling you get when you start a new level, where you start flipping to see both sides and discover the way to go, together with the phrases. Cool game!
So glad you liked it! The game is quite challenging maybe too much. Only now i realize that. I didn't want the player to breeze through it so i made it challenging but i didn't have anyone to try it but myself. Thanks for the feedback! It means a lot.
Wow I really like this concept. Flip-flopping between two "perspectives" to reveal things otherwise hidden, and making a platforming game out of it. Very cool! Could definitely use some background music, and not too sure about the "winter" theme?
Thanks for the feedback. This means so much to me. It could absolutely use some bg music but i couldn't make it in time sadly. Also I tried to re imagine the winter theme. The quote at the beginning summarizes it. Basically understanding "winter" as a phase in life or an obstacle to surpass in order to reach your goals. There is text that encourages you to keep trying throughout the levels. However i'm not entirely convinced myself of this reimagination.
This was the exact concept I was aiming for my own game, but didn’t make it in time. Hiding things under color, in a 1-bit game, is such a nice concept.
Well done! (Though level 2 (one with spikes), I was stuck there, didn’t know what to do)
Thank you for your feedback. This really means a lot. Level 2 is a bit tricky. It requires fast switching between jumps.