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Clamber's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 4.323 | 4.323 |
Music | #7 | 4.258 | 4.258 |
Overall | #9 | 4.280 | 4.280 |
Originality | #13 | 4.323 | 4.323 |
Art | #17 | 4.419 | 4.419 |
Theme | #58 | 3.677 | 3.677 |
Is the graphics 1 bit? | #136 | 4.677 | 4.677 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please enter your nicknames in discord and the nicknames of your teammates.
wistpotion, newlifeplus, rosrat_
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Comments
Wow, what an absolutely stunning game- one of the best i've played in this jam.
I've played deck builders before, but the way this non combat game made perfect sense and was emotionally engaging. Leaving behind memories you used to rely on to keep you going, slowly everything blanking from your mind except climbing. Difficulty was perfect, and i constantly felt tense i might not make it this time. When I reached the first peak i was almost disappointed because I wanted more, and then the game pulled the rug from under me and forced me to adapt quickly to a new strat on the go.
Awesome gameplay, inspired idea, terrific art. LITERALLY JUST SO COOL
Thank you so much for trying! Very glad to hear the emotional aspect hit home. We are creating a full version of this game, and are going to be updating about the progress here on itch :3
Awesome. Simply awesome. Congrats on this, I'm glad to have played it. Loved the music so much, that's usually where my mind sticks when playing gamejams. You killed it.
Wow - really impressed! Great art, great sound and fun to play.
This was really good! I like the push and pull of needing to re-structure the deck a bit when you've fallen. I think the balancing would benefit from more card options, but I understand that's a limit of time constraints
We actually had a few more cards programmed in, but chose to cut them to make the game easier to understand. We’ll definitely have more cards in the full steam version :3
It was very good, in all aspect! I made it to the end and I really enjoyed it. :)
I would only suggest to nerf a little the 2 step card (the ones with scribbles) because I had a lot of those cards in the last section, and it was less challenging.
The strategic aspect of this game and the risk to fall, is what makes it stressful but fun.
Very well done to all the team behind it!
Thank you so much for trying it! We are definitely reworking the balancing of the cards for the steam version, those scribble cards were really there to emphasize the apathy of losing everything you love, and we’re trying something a lil different for the full version. So feedback kept in mind!