This was fun. I was noticing some frame dips but it wasn't enough to effect the platforming
Fitzy
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I love the way the game looks and it's very readable - the 1-pix wide ninja headband is a really cool visual choice. The humor was also on point, and I appreciated the enemy killing me and being jazzed about it.
The platforming feels good but I found the camera very disorienting - precision platforming requires a consistent camera in my experience and this one jerks around suddenly a lot.
I liked the start of this more than I liked the platforming. It threw me back to Magi Nation, especially the introductory scene with the altar.
The visuals are great, I think the music could use fewer drawn out notes -- they can get a bit grating with the gb sound chip. Aside from those notes the music sounded pretty good
This is a really good looking game and I love the way the characters all look.
A melee attack with a clearer forward-facing hitbox would be preferable to the stomp, I think - it's not entirely clear where it's meant to hit. I also noticed that a couple of rats would be effectively immortal and not die even after six or so stomps
I kind of agree with other commenters that a bit more ambience would help the atmosphere, but I also think that the existing ambience is eerie enough that it does a really good job. I love the gradual degradation of the living space, I would have liked a bit more environmental storytelling or things to read to get a sense of who exactly the main character is and why they're doing what they're doing.
I found the act of getting abnormal frequencies to register with the computer unclear.
That said, I think the visuals and sound design are excellent, as is the oppressive computerized voice at the start.
There's a bizarre warping effect that happens when you get close to some object textures, but whether or not it's a bug I think it actually adds to the atmosphere.
I spent a minute headbobbing in the dark to the boyband channel (I turned all the lights in the room off)
This was fun and creative! The narration was fun and I appreciate that the skip cutscene option acknowledges and quips that the player is skipping the cutscene.
I think a visual indication of how charged up the jump is and it's specific trajectory would be nice - it didn't feel like there was much feedback for it
The sound and visuals are wonderful, especially the designs of the creatures and the contrast of the green maze vs the eerie red/violet sky. And the realistic hand and wrench add to the surrealness in a good way.
My main criticism is that the monster TPing the player back to the start got more frustrating than scary, I think. I was enjoying walking around the world and it felt like an interruption of that