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Spell Farewell's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Theme | #170 | 2.857 | 2.857 |
Overall | #231 | 2.690 | 2.690 |
Music | #235 | 1.857 | 1.857 |
Art | #244 | 2.286 | 2.286 |
Originality | #249 | 2.286 | 2.286 |
Gameplay | #255 | 1.857 | 1.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Zirpluu
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Comments
I think it's a bit buggy with the movement, and way difficult. Couldn't get past the first room. The music was alright, a little grating but still better than no music. I think with more time this could be great! It's just a little unintuitive the controls and gets real wacky mid-air.
I love the idea and use of the theme and I think the wizard character is really cute.
using some of the abilities felt weird, for example the dash ability boosts to different heights when moving in different directions. the game could use some polish, maybe an effect when a spell is cast. also try to let the music play continuously, and not reset every time the player dies.
overall the game concept is really cool, and with some refinements the game could become very good.
I like how bold the graphics and text are. I couldn't figure out how to move beyond the stack of blocks at beginning though.
Hi!
Interesting use of abilities, but I found them somewhat hard to control (especially the dash and the bounce ability). The graphics, while not amazing, were very clear which I really like! Level design is interesting and made use of the different abilities in different ways, which is a big plus as it stops the game from feeling repetitive. Controls were very responsive, but the physics felt just a bit clunky(?). Overall a very cute little entry. Looking forward to your future games!