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Chromaze's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music | #3 | 4.375 | 4.375 |
Gameplay | #96 | 3.125 | 3.125 |
Is the graphics 1 bit? | #112 | 4.750 | 4.750 |
Overall | #120 | 3.354 | 3.354 |
Originality | #155 | 3.125 | 3.125 |
Theme | #183 | 2.750 | 2.750 |
Art | #273 | 2.000 | 2.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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the_syncr0
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Comments
This a unique way to do a classic puzzle, it really challenging and fun , the fact that you can't see the hole map at ones is good, if I were you I will make it appear the second I won, put it's fine the way it is now, good game .
Thanks for playing! That seems like a fun improvement. Maybe if I can figure out how to show the path you took through the maze too, that would look cool
It takes a while to load on my machine. Something very satisfying about how the maze is built with big pixels and how the visible portion updates with each movement. The menacing music is perfect. Very challenging. Keep up the good work.
836 seconds! Very fun experience, kept me engaged, very impressive for a maze game! I've never seen the approach of occluding the maze; it's probably my favorite method of going through a maze because it makes you remember what you've seen without being as intimidating as a first-person maze.
I only had one major issue with the game: controls. When I press the right arrow key, I keep moving right; however, once I press the up arrow to move up a tile, I stop moving right. I got used to this method of movement, but it felt clunky--and for a maze game, it's all about smooth controls. I'd expect to be able to resume moving right after I release the up arrow.
In way of suggestions, a few ideas popped into my mind during play. Flares and Beacons: you have a limited amount of both, you can shoot flares to any spot in the map to illuminate it; you can place beacons to preserve light in the place you are at. I also thought it would be cool if all the different colored mazes all had different "characters". (e.g. red could have long corridors while green could be very dense).
Overall, a very fun experience! I loved the more experimental music and chilling atmosphere presented. Good luck with future developments!
The music was really good and felt like it matched the colors in the game.
This is a casual maze game with a twist, and I really found it to be quite a nice experience. What pleasantly surprised me was that the soundtrack seemed to actually match each color represented in-game, when it came to the "feeling" of each color (if that makes any sense). I liked it! (Finished in 592 seconds btw lol.)
Thanks for playing!
I really like the atmosphere of the game, the music and the darkness of the scenes combined together are so cool.
Thank you!