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A jam submission

Mountain to MolehillView game page

A platformer where you start with many abilities which are taken away gradually.
Submitted by ElCactuus — 12 minutes, 29 seconds before the deadline
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Mountain to Molehill's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#683.3953.667
Theme#1063.2403.500
Originality#1353.2403.500
Is the graphics 1 bit?#1414.6295.000
Overall#1413.2663.528
Music#1592.7773.000
Art#2422.3152.500

Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Please enter your nicknames in discord and the nicknames of your teammates.
ElCactuus

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Comments

Submitted

The gameplay was really fun with all those available tools! It's just sad we have to say goodbye to each of them, but at least the theme is well respected.

The graphics and sound were cute. 

That was really great! Thanks for that experience. :)

Submitted

Amazing! These game mechanics are so creative! You also followed the rule of 1 bit. Was the theme included? Maybe you could think about velocity movement, though this depends on personal opinion.
Great game!

Submitted

First of this is extremely difficult which isn't necessarily a bad thing except that the keyboard + mousecontrols and button layout are also incredibly difficult to use. Choosing items with the scroll wheel is an ingenious touch. When I realized I had more mobility options for each item I was able to expand my range of abilities in order to get the key. I couldn't seem to get the right coordination to pull off the intricate maneuvers. It would be nice to see this concept develop further.  

Submitted

Very very very cool game !!! Nice job ! GG

Submitted

Cool game!

Pros: 

- Controls were responsive

- Both art and music did what they had to do, and even though not triple a game "amazing"-like, it didn't matter for the type of game.

- Direction of the game, was clear (grab 2 keys, head towards the exit).

Points of improvement:

- COYOTE JUMP- please ;_;

- The levels seemed a bit lackluster, more so a random jumble of tiles and the player could use whatever abilities available to get through them. I think it'd have been super neat if the platforming was more built around figuring out which ability to use when (but if the abilities are taken away in a random order- I didn't test, then this might've been the best approach.)


EITHER WAY, I enjoyed the playthrough, very simple, but the different abilities were entertaining. Did end up beating all levels but 1 and the final level using just warp though :D