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night shift's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Is the graphics 1 bit? | #1 | 5.000 | 5.000 |
Gameplay | #55 | 3.727 | 3.727 |
Originality | #135 | 3.636 | 3.636 |
Theme | #163 | 3.727 | 3.727 |
Overall | #176 | 3.455 | 3.455 |
Art | #200 | 3.273 | 3.273 |
Music | #447 | 1.364 | 1.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really enjoyed this!
I personally would have enjoyed more difficult puzzles and a faster difficulty curve, but I play a lot of Sokoban-style games like this so I might not be the best audience to judge.
neat
Fun little puzzle game, with a nice mechanic. Good job!
That was great!
I ended up finishing all the levels, the level design here is EXCELLENT!! its not too easy but not crazy hard, that last level took me like 5 mins! when i just gave up and reset the scene suddenly it was super easy and got it in a second :D
Really good job!
Please rate my game too :)
it's a cool sokoban, with good use of light
A quite enjoyable puzzle game. I think it could've helped if there was some sort of tutorial on pushing boxes and turning the on/off switches because I was a bit confused there. The game could've maybe had some harder levels since it felt like the levels were quite samey and I didn't feel really puzzled in any of them. Maybe some more mechanics could've helped later on but other than that it was a fun game overall!! Good job on the jam :D
Pretty good game! I liked the design and feel of the levels, as well as the creative use of lights. It's great work for a game jam game! I feel there are a few things that can be done to improve the game:
The pacing of levels could be slightly tweaked so it is progressively more difficult.
Perhaps more levels with different mechanics, eg. enemies, could add some more dimensionality to the game-play for those who are not only into sobokan games.
I would love to hear some 8-bit calming music, would add a lot of ambience to the game.
Finally, some very brief instructions on what each tile represents, and an intro that gives a view into what the character is trying to do.
Look forward to seeing how this game will evolve, keep me posted if you update it! :)