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ELAiNE

16
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A member registered Jun 06, 2020 · View creator page →

Creator of

Recent community posts

Thank you for the very thoughtful feedback! I think you’re exactly right about the difficulty spike; because the xor drawing is the central conceit, it deserved a little more thought about how it’s introduced.

I also agree with the warning sign; it was added early on and never refined as well as it needed to be, and there are a couple of patterns where it’s really needed but is missing entirely.

The rhythm game pattern went through the most revisions for difficulty, so I’m really glad to hear it worked!

Thank you! There are a few games in your video that I haven’t played yet; I’ll have to try them out!

Losing all progress on death was pretty rough, especially one time when I didn’t run directly into the spikes but along them; only after did I understand the whole square was dangerous.

Fantastic vibes. I loved the first two thirds, and how the storm lighting complicated the movement.

The last third I started to get frustrated. I’m not sure if it felt like I jumped too high compared to how long I held the jump button, or if it was the very narrow window of how long I had to hold it to make some of the jumps.

But I finished with about 30 seconds to spare, so maybe it’s fine!

A fun little adventure, and I totally get that time constraints complicated things!

Echoing some of the other comments, I would have loved some feedback about what I had, or even what exactly I used. I’m still not sure what let me use the gray octagon or pass the rock in one of the caves, but I got to the end and enjoyed exploring the screens!

I really enjoyed this!

I personally would have enjoyed more difficult puzzles and a faster difficulty curve, but I play a lot of Sokoban-style games like this so I might not be the best audience to judge.

Thank you for the reply! Apparently I didn’t finish suno en mun and never unlocked the adjacent levels. I’m getting a lot further now!

Yes, yes, this is a whole vibe. Thank you.

Really compelling, but the jump from suno en mun to seli en tomotawa is asking a lot. Maybe a few more intermediate steps would help?

This was really fun! The dynamic music was great, and there was a great feeling of power and enemy progression.

The way some of the items stacked led to a couple of weird interactions. Somewhere around 7 bubbles I realized I just wasn’t taking any real amount of damage, and at some point I stopped using the jetpack because I had so many jumps (and trying to count my jumps to figure out when to start holding space instead of tapping it was a little awkward).

But these are minor things; I opened tons of chests, lit all the braziers, and had a bunch of fun!

The theming is delightfully weird, and the mechanics feed into each other in a really tight way. I really enjoyed this!

Fantastic.

It’s really challenging, and I keep wanting to visualize things as having height but that doesn’t seem to explain all of the rules.

But I keep coming back to this. It’s super compelling.

The trampoline symbol is super interesting! Splitting the Atom was a fantastic level.

Thank you for playing, and for all of the thoughtful (and very fair!) feedback!

This is fun!

Once or twice I had to look carefully to figure out whether the residue was connected in a direction or not, but it was only a minor thing.