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A jam submission

K-279View game page

A short atmospheric horror experience based in a soviet submarine.
Submitted by Emre Dogan, AumPatel2208 — 57 seconds before the deadline
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K-279's itch.io page

Results

CriteriaRankScore*Raw Score
Art#1833.3333.333
Music#2832.5562.556
Theme#2973.0003.000
Originality#3002.8892.889
Overall#3302.9262.926
Is the graphics 1 bit?#3783.6673.667
Gameplay#4042.1112.111

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted (1 edit) (+1)

This game must be a winner!

Submitted(+1)

Awesome graphics! Very atmospheric!

Submitted(+2)

The beautiful graphics surprised me very much. The Soviet style was chosen very much in the theme)

(+3)

the concept and game design are sick! cant wait to see the finished product :)

Developer

Thanks so much!

Submitted(+4)

I really love the way the emergency lights illuminate the character and environment, and the shade of red was a great color choice. I cannot wait for the game to complete! I definatly enjoyed the environment, despite the lack of interactable. I'll be sure to give you a nice rating, us maritime atmospheric horror devs have to stick together lol.

Developer

Wow thank you for the kind words! Yeah, the 1 week was too short! Definitely gonna finish it. Also, your game looks incredible wow! Maritime atmospheric horror best horror haha.

May I ask how you accomplished the dithering effect? I spent a good few days trying to get the one in our game looking good but didn't have enough time to iron out some flicking/aliasing issues.

Submitted(+2)

Thanks lol.
It's a bit less elegant than you might think actually. I made a gradually less transparent pngs of a rectangle in Photoshop. Then, I used a program to make each of those rectangle into 1 bit rectangles, maintaining their semi-transparency. These, newly 1 bit, rectangles were then assembled into  a ~20 image sprite for the game.
All of the other graphics were also 1 bit sprites, so there was no color filtering on the games end.
I used Gamemaker Studio 2, so this was the best solution I could imagine working in such a short time. Brute force does seem to work sometimes lmao.

Developer (1 edit)

That's a really cool way of going about it.  Yeah, you're really forced to think outside the box when put under heavy restrictions.

I loved your game too man it was really unique and had great atmosphere! Do you plan on working on it more?

Submitted(+2)

I'm getting a lot of requests to do just that, but honestly, I'm not sure.
I'd have to have a good reason and vision of expanding the mechanics, context, and so forth. 
Right now it's just a nice atmospheric, stand alone indie game. Maybe in the future it will be more. Stick around and maybe we'll see.

Thanks for expressing interest!

Submitted(+3)

really cool, it really sells the enviornemnt. But i tried every room I found but didnt figure out what to do. You guys have a really promising game though.

Developer

Thank you! Yeah unfortunately we were unable to finish what we wanted, so right now you can only walk around and shoot. We're planning on finishing the project and putting in all the things we originally planned. 1 week sure flew by haha!

(+3)
incredibile, molto ben fatto. meravigliosi sviluppatori.
Developer

Thank you!