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the deez

22
Posts
A member registered Jul 12, 2020 · View creator page →

Creator of

Recent community posts

I had a tough time since i wasnt playing on mobile, and i had a couple glitches, one where the movement was misaligned and another where some geometry and assets werent appearing. but i loved the style and if felt like house of the dead. you have great effects and sounds.

this is so polished. id say this should really be a game but it already is.

very interesting presentation. it was very contemplative. you created a memorable atmosphere.

I wish you could climb as fast as you can and the camera would follow you because I want to climb it as fast as i can. But i love the idea, its sort of like a rhythm game.

I wish there was a counter with how many bugs i killed. And if theres not a secret unlockable weapon there should be. I loved spinning and spraying bullets.

its a shame there are glitches, i tried to navigate around but i was seemingly teleporting out of the play space. I manged to stay inside for some runs and liked lighting up a path to explore. sometimes it seemed like i was spawning in a room with walls on all sides and i was looking for  a door. I never saw any monsters but still died. im sure if you hammered out the glitches the design would be easier to understand. The presentation is very cool and I liked the sprites. the aspect ratio was a cool choice and i like that you made it in python. The music gave a good atmosphere as well.

after playing your entry i immediately downloaded achievement, you are a fun game dev and i want to see what else you make.

this is what scorn should have been, its a shame you dont have their funding. The game is so hard, and very tense.

you have an awsome game sense. you really understand how put together mechanics and give them good feedback. the only criticism i would give is you probably want to use some kind of shader to make sure all the colors on screen are exactly the same shade, i had a couple issues with some buttons not working and the game not reloading properly but given you made this in a week you did a stellar jo

you could do so much with this idea. its such a perfect combination of mechanics visuals audio and themes

really cool, it really sells the enviornemnt. But i tried every room I found but didnt figure out what to do. You guys have a really promising game though.

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this is a cool game. i want to comeback and beat it later. I hope you make more games!

this game is just awsome how did you make this in one week? everything feels so good

i closely followed your progress and am super satisfied with what you came up with. great game

I got it in 11 tries. that was awsome. I would suggest using A* pathfinding on all the monsters like the knights and hands so that they dont get stuck on the walls or eachother. Otherwise it was perfectly executed.

i liked your game. We used the same base for our shader but i noticed in the credits you mention a license. What license is th

i liked the concept but it was hard to see the perks because the UI scaling didnt account for 4k
i liked the atmosphere of the game alot too

I couldn't get past the maze and was only able to collect 5 of the files. I think if there was something more to traversing the maze it would be more motivating to keep going. I liked your world design.

Awsome game, intuitive and has great production quality. It makes the game easy to learn and the AI is good too

lol yeah i rushed this one out like the wind, but i agree this should be a fully 2d game but when i was making it i though making it 3d would emphasize how the two characters are different. however i think next rendition all characters will behave the same way and probably work on a grid to help out with clarity as well as expand the view of the primary character to match more with the secondary one.

thanks

I completely forgot to put anywhere in the game : arrow keys to mov