I had a tough time since i wasnt playing on mobile, and i had a couple glitches, one where the movement was misaligned and another where some geometry and assets werent appearing. but i loved the style and if felt like house of the dead. you have great effects and sounds.
the deez
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its a shame there are glitches, i tried to navigate around but i was seemingly teleporting out of the play space. I manged to stay inside for some runs and liked lighting up a path to explore. sometimes it seemed like i was spawning in a room with walls on all sides and i was looking for a door. I never saw any monsters but still died. im sure if you hammered out the glitches the design would be easier to understand. The presentation is very cool and I liked the sprites. the aspect ratio was a cool choice and i like that you made it in python. The music gave a good atmosphere as well.
you have an awsome game sense. you really understand how put together mechanics and give them good feedback. the only criticism i would give is you probably want to use some kind of shader to make sure all the colors on screen are exactly the same shade, i had a couple issues with some buttons not working and the game not reloading properly but given you made this in a week you did a stellar jo
lol yeah i rushed this one out like the wind, but i agree this should be a fully 2d game but when i was making it i though making it 3d would emphasize how the two characters are different. however i think next rendition all characters will behave the same way and probably work on a grid to help out with clarity as well as expand the view of the primary character to match more with the secondary one.