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A jam submission

Rolli WarsView game page

Fight your wheelchair-bound foe with nothing but a grappling hook.
Submitted by bene-labs, BlizzardCora, Chefspatz, BitteSushi — 10 minutes, 39 seconds before the deadline
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Rolli Wars's itch.io page

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Comments

Submitted(+1)

Que interesante idea  te  quedo calidad, yo hice un juego similar 

Developer

¡Muchas gracias! Voy a echar un vistazo a tu juego. ;)

Submitted(+2)

Grappling mechanics always seem like they're hard to make and even harder to make fun, but this was a hoot! They need to have Rolli Wars competitions at all the big esports events now.

Developer(+2)

Thank you so much!

We‘re actually planning to organize a Rolli Wars tournament at our university’s Christmas party. :D

(+1)

I like the game very much!

Go on!

Submitted(+1)

I struggled a little to get used to the hook mechanic, but I got how to use it.

The idea is very cool, must be fun to play with friends, I will try someday.

But I think would be cool if there is a way to play alone, maybe the AI use the hook randomly or a simple state machine?

Developer(+1)

Thanks for playing! :)

I agree, a single player would be nice. We already came up with an idea for a dedicated single player mode where you must collect coins and dodge enemies. Sadly, we couldn’t implement it in time for the submission but we’re planning to add it soon. Stay tuned! :D

Submitted (1 edit) (+3)

That's a very original theme and idea.

I should have read the description sooner, I thought that the point of the game was just to make shapes with your homies, nice idea but the grappling hook is kinda hard to control, I still don't really get it I just spin around and hope for the best .

Developer

Thank you! :) Yes want to improve the hook-gameplay as soon as we could. :)

Developer

Thank you for your kind words and helpful feedback! The way the grappling hook works right now is that it is shot in the direction of the rotating arrow once you press the button. Then, while it is out, it will keep pointing in the same direction and attaches to any obstacle it touches. Chefspatz is right, we‘re already working on a way to make it more intuitive! ;)