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101 Doors's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #18 | 3.046 | 3.182 |
Respect of the themes | #19 | 3.307 | 3.455 |
Overall | #25 | 2.481 | 2.591 |
Graphics | #26 | 2.263 | 2.364 |
Sound environment (including original music if there is) | #30 | 1.306 | 1.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Very cool game, (although some door labels are confusing, narrow 2 and wide 2). The wrap and inverted gravity make it even more interesting and are introduced gradually.
Thanks for your comment. Glad to know that hours i spent watching GMTK didn't go into waste XD
and yeah sorry about the label, the map was drawn in rush so i don't really paying attention into some detail that might be actually important xd
What are you talking about your game is pretty well done with a cool concept!!!
There's no way this game would get last place: sure it won't be the best, I won't deny it, but it certainly isn't the worst…
Also, it's hard as hell to do a bugless, flawless game alone: even people that work in a team aren't safe from bugs. Don't let bugs discourage you: it's only part of the learning process…
(And personally, i love finding flaws in games, even if sometimes can result in some harsh comments. So, for me at least, it's a 50/50, really...) =D
Btw what is the map for??? The game can be playied fine whitout it, and maybe it's even more fun that way... (But this can be easly just me...)
Thanks for your feedback and support.
well, considering from what i've been seeing so far my game is the worst, but that just my personal opinion so this probably biased . i might not gonna be in the last in every category though, but i just really pessimistic about this one game in particular.
I also work on this kinda half-hearted , so im not gonna be too disappointed. im not even playtesting it properly when uploading it
The map is provided because i think it's not fun just wondering around without any clear direction, or at least that what i thought. idk, just don't open the map if you really want that extra challenge XD Some even still complaining that you had to check a map and asked to put the mark on the door lol
Once again thanks for your feedback.
Nice idea, that last puzzle was really clever, would happily play more.
Maybe draw the labels above the doors in the game view? Would be a bit easier than switching between the map and game so often.
i actually want the player to pre-plan and memorize the route to the exit before executing his route, i might should've limit how many times the player could see the map or stick the map to the starting point so the player won't see it too much
but anyway thank you so much for playing
Issues note :
- I didn't implement ground detection yet so please don't press jump more than once xd
- It sometime register the enter button twice, idk if that because of my keyboard or something else
I honestly wouldn't surprised if i got the last place lol
Dont be so negative it's fine that your game is buggy my first gane jam submission was too . What matters is that you learned something! Trust me its really hard to not have few bugs in a jam submission!
Im not negative im just pesimistic XD
im still proud of this no matter how bad i actually think this game are. i never publish my game that im not proud enough with lol
Thanks for your word though, its help