Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The Golden PathView game page

Add to collection

Play game

The Golden Path's itch.io page

Results

CriteriaRankScore*Raw Score
Story#53.3574.333
Horror#62.0662.667
Presentation#92.3243.000
Creativity#92.8403.667
Gameplay#101.2911.667
Theme#101.5492.000
Overall#102.2382.889

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How did you choose to implement the Theme: Cursed Jewel in your game?
The cursed jewel was the skull of Midas.

Did you implement any of the optional Bonus Challenges, and if so, which ones?
Yes. Not all that glitters is gold: The possession of Midas skull providing Marianne with a vision of purity but bringing her murder and corruption.

Did you create your game in RPG Maker?

Yes

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Gameplay - Mostly just a walking simulator except for the confrontations with Acmon which are very simplistic but functional. 3

Story - Interesting hook, but unfinished. 3

Presentation - The music was alright, the atmosphere sufficiently dark, and the voice acting was a nice touch. 4

Creativity - Quite a bit of optional worldbuilding through those two books at the back. 4

Horror - Mostly atmospheric but the unhinged voice acting rant at the end does help, and there's a lot of implied casual death and horror in the world itself. 3

Theme - The skull is there and does appear to have some curse to it but we don't really see it in action. 2

I enjoyed it overall, it's not my favorite but I'd definitely play it again if you add more to it later.

I did find a major bug though - after the flashback scene when it tells you to visit Franz, if you try to leave the map outside the MC's house through the south exit (heading towards the church), the game crashes with the following error:

Script 'crash's crashsteps' line 162: NoMethodError occured.

undefined method '[]' for nil:NilClass

(+1)

Thank you for the feedback! I'll look into that bug and see if I can fix it.

Host (1 edit) (+2)

This game was very promising, the music and art was very good and the story was very interesting, atleast for the brief time I could play this.

However, there appears to be a gamebreaking bug when you are supposed to talk to Acmon and I couldn't progress further. Specifically, if you go to the temple map, the game just fades to black and just stays that way. Please fix that, it would be a shame if the rest of the game couldn't be played due to that one bug.

(+2)

Thanks for the feedback! V2 is now up, with the bug fixed!

Host(+1)

Great! I'll try it again later.

(+4)

Not sure if I was able to finish or not, but I'll leave a review now based on what I've played so far.


Story: The setup is already pretty interesting. The dialogue in some parts were a little hard to follow, at least for me, though it did help set up the world very well. I was also pleasantly surprised by the voice acting in the introduction, which I don't see often in jam games.

I liked some of the subtler details in the world-building, such as the scenes where the kids make fun of Marianne or when you talk to Acrom and if you try to go the route that Marianne suggested (flattering him too obviously) he gets upset. Little things that help you begin to doubt if Marianne is in the right or if she's blinded by revenge, I don't know if that was the intent but I found them pretty interesting!

Some parts were a little hard to follow though, I understand that Marianne's grandfather had a falling out with the community and that they have a weird relationship with some sort of golden god? But why Marianne continuing her grandfather's mission is the same as her getting revenge, or if the golden skull is related to the same god the community worships or if it's a different god, things like that were a little confusing to me. I'm sure playing through more of the game would help me figure it out, but with the little I played I was having a hard time keeping up with some of these details.


Artstyle: I enjoyed the artstyles, though I wonder if maybe there's a bit too many? I really like the faded RTP assets and the hand-drawn portraits, both of which I felt fit the game very well! However, some of the RTP assets seemed like they had errors where they had white pixels surrounding their hair or stuck in their clothes, some sprites were smaller and looked a little too out of place or were used in a confusing way, and the illustration of the skull broke the immersion a little for me (though the skull illustration was lovely!). The smaller sprites in particular, it was the same type of sprite used for children and for Franz, and I wasn't sure if Franz was a child or if he was just meant to be shorter person.

Nothing too major though, and I did enjoy the artstyle overall, I only wish there was a bit more of it! (Specifically portraits such as for Grandfather and Franz, though I understand those can take time to make). I also really liked the character designs, particularly Marianne, the balding man and the man with one white eye.


SFX/Music: The voice acting was an interesting touch, I would have liked to see more of it in other scenes but it works well enough just in the introduction. Some of the sound effects were a little strange to me, I didn't understand why the grass footsteps sounded different when you were going up and down versus left and right, and why there weren't other kinds of footsteps like when you were in buildings, but it didn't bother me too much.

I appreciated the music, though it didn't leave too much of an impression. I think overall, maybe having music that is a little spookier, or more little sound effects would have really helped make the atmosphere more immersive ad scary. Maybe using pitched up voice acting to create a track of children singing/taunting, or some piano, organ, or choir inspired music are things I could see fitting well with the setting of the game?


Gameplay: I don't usually like games that involve a lot of walking, though the maps in this one were fairly short and there was a good amount of cut-scenes and story mixed in, so gameplay-wise it wasn't too bad. I think I got something almost like a puzzle towards the end, but I got stuck and so wasn't able to complete it.


Overall, a neat little game. From what I played, it's not exactly scary, though the story and art does have the potential for a very unique kind of horror experience. I liked a lot of the elements here (art, voice acting, story, character designs), I only wish there were a bit more of them!

(+1)

The game just fades to black when you go back to talk to Acmon. I couldn't get any further.

(+2)

I've fixed the bug.!

(1 edit)

I just downloaded the latest version but I think there's some issues. The start appears to be different and then you get stuck - The first time at the church rather entering the area and you are already put in the church, you load into the area where the church is and walk in but there's just 1 guy instead of the big group. After talking to the person in there you can't progress further, checked all over but no one else around and can't go back into the house or anything. Also in both versions I'm getting an issue with the movement where it stutters, as if you are taking 1 step at a time rather than moving smoothly.

Developer(+3)

Alright, I have uploaded another version where it fixes some of the issues. The only one I’m not sure about is the apparent lagging. That might be an issue on your end, because I’m not seeing it anywhere.

(+2)

Awesome, hopefully I can make some time to play it later today, looks great! Ahh yeah I'm really not sure on that, I noticed HawkZombie didn't have that problem but I have played a lot of RPG Maker games and not run into it before, strange. 🤔