Maybe you can add other bonus/malus items (invert commands, faster/slower movement).
And also, make it so that the attack mode has a short duration, but you can make it last longer by taking new attack items (or by stacking several bonuses you can get stronger and beat other attack modes... then the other player may still find a defense item to cancel his attack and negate yours).
Thanks for your feedback, Faldo! Those are GREAT ideas! I will definitely add them to my backlog. For now, I am super happy that I was able to built a simple "AI" that is capable of handling what the game has to offer for now. More options will make building this ai a lot harder, I guess; and I don't think that I will be able to get that handled before the contest is over. But I'll certainly look into it!
Glad you liked the game the way it is for now :-) Thanks for your time playing and especially for organizing the jam!
Comments
I loved the concept. Movement was a bit challenging, but I was able to adapt eventually.
Really appreciated the visual gauge for the power-ups.
Nice work :)
Never expected to play a game where I would have my ass kicked by an emoji 🤣
Fun game, well done!
Great comment, made me lol :-D Glad you enjoyed it and took the time to leave some feedback! I'll look into your submission as well as soon as I can.
Simple but challenging. I like it
Glad you liked it :-) I'll try to return the favor by trying out your game as soon as I can, hopefully sometime this afternoon! chris
Hehe, cute and funny :D
Congrats!
Maybe you can add other bonus/malus items (invert commands, faster/slower movement).
And also, make it so that the attack mode has a short duration, but you can make it last longer by taking new attack items (or by stacking several bonuses you can get stronger and beat other attack modes... then the other player may still find a defense item to cancel his attack and negate yours).
Thx for contributing!
Thanks for your feedback, Faldo! Those are GREAT ideas! I will definitely add them to my backlog. For now, I am super happy that I was able to built a simple "AI" that is capable of handling what the game has to offer for now. More options will make building this ai a lot harder, I guess; and I don't think that I will be able to get that handled before the contest is over. But I'll certainly look into it!
Glad you liked the game the way it is for now :-) Thanks for your time playing and especially for organizing the jam!
chris