Suuuuuuuuper chill experience. I loved the BGM, and it definitely fits the vibe since it takes a bit of time to win. ha
Very well done.
Seafood Gumbo
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A very polished experience. Grapple mechanics can be a bit tricky to feel satisfying, but you all nailed it. The art/sound is fantastic and really carries the soul of GB games. Literally my only complaint is that the coyote time/ledge grab is a little too forgiving (could also be user error, lol). I felt like I kept grabbing the ledge accidentally.
Once I got used to the jump on a timer, it became immensely easier. I wish I could turn the mouse mid-air when it jumps. The forced jump sends you backward, so if I stand backward, when I perform the mid-air jump i'd like to turn around and get double the distance.
Neat concept, you don't see many games made in unreal for these either. :)
The concept and the atmosphere (lighting, sfx, and particles) are pretty spot on. I like 'locking' things into place, but I wish there were some more interesting scenarios to utilize such a cool mechanic.
I'm really curious to see where this game goes in the future, there was a lot of love and effort put into it. Good job :)
Hey! I couldn't get the game to run properly on my machine, but one of my partners did and wanted to leave you his feedback:
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"good first attempt. keep it up.
The level is kind of long and you have hp and I found that due to how tall some of the objects were that the insta kill pits could come out of nowhere if you fell down from some of the mountains, so I would recommend having spikes that deal damage there or something akin to that instead.
I liked that there were secret paths even if some of them didn't really lead to anything.
Going on down slopes was awkward due to how you would just fly off of them.
People have talked about the ai enough; with how slow the attack was, I just ignored the skeletons mostly, there was nothing really keeping me from jumping over them.
The extra movement tech in the game like the wall jump and the increased jump from going up slopes was interesting, but also didn't really fit the flow of the level overall. I think they could work more if you made a more vertical level than horizontal and truly implemented them as feature rather than as a pby-roduct of missing edge cases.
You did it though. Its dope."
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I ADORE the graphics and style of this game; they are the most polished i've seen so far.
I liked the simple controls and mechanics of the game; however, it was a bit weird to me that your run+jump height is significantly higher than your walk+jump height; it made some jumps impossible until I realized that. Also, it took me a couple of tries to see where the un-safe zones were in the ice.
Very cute game! I'd love to see where this heads in the future.
I wish you could hang on the tether and aim throwing the shuriken simultaneously. It would make some of the jumps a lot less punishing.
I like the concept a lot though, and the tethering is really well done. The ground movement could be a little smoother, but it seems a bit intentional because of fast you can pick up speed through other means. I had a lot of fun with the mechanics even though i'm bad at it. lol
This game stresses me out... in a good way! It provides a great sense of urgency from the temperature mechanic, and makes hitting those difficult jumps more satisfying. I wish the game relied a little less making jumps off of the edge, but I did get used to it after a while. It played well, good job :)
This game has some seriously gorgeous visuals. The base work of the gameplay is solid; very reminiscent of Punch-Out and other old-school beat em ups.
Because of the way stamina is set up in the game, it feels like the player is getting punished for making correct decisions. Defensive maneuvers like blocking and dodging consume stamina when they should be a means of conserving it.
Additionally, I wish attacks from the enemies were a bit more telegraphed so I can react and choose a defensive option accordingly.
Overall, this game has great potential as a quick, fun, fast paced beat em up. I'm very much looking forward to any updates, if you choose to do so. :)
This game has style, great art, and a stellar gameplay. (I LOOOOVE some of the more advanced spells)
My only complaint is that the player can get overwhelmed pretty easily. It can feel straight up punishing at times from a single accidental miscast in the later levels... but at the same time, the difficulty is appreciated :)
I wish the input window for entering B1+B2 (Jump) was much shorter, so I can move and attack w/o getting jump accidentally. That being said, I like how many mechanics you were able to implement on 2-buttons. I appreciate the difficulty, and the sprite work and music were fantastic. Looking forward to updates in the future :)