This is so simple, but it took a few tries to get the hang of. I really like the mechanic of needing to reflect to attack!
When you time out, it would be nice to know why you didn't win. I know it's stated in the description, but I think having a simple "enemies remaining" counter or something like that would help convey that the goal is to destroy all the bots and not just to survive.
Interesting concept with reflected projectiles. It was quite challenging, the more I moved/teleported, the more pressure was inflicted by enemies. Then I found a lifehack - don't move and reflect any shot - thus you win :D
Comments
This is so simple, but it took a few tries to get the hang of. I really like the mechanic of needing to reflect to attack!
When you time out, it would be nice to know why you didn't win. I know it's stated in the description, but I think having a simple "enemies remaining" counter or something like that would help convey that the goal is to destroy all the bots and not just to survive.
Thanks!
Good ideas, i will think about.
It was challenging but I made it. Good concept!
Thanks!
Interesting concept with reflected projectiles. It was quite challenging, the more I moved/teleported, the more pressure was inflicted by enemies. Then I found a lifehack - don't move and reflect any shot - thus you win :D
Yeah, some like "jedi concentration", xd.
Thanks!