Like juzek said. Not much strategy than optimizing your swinging, but FUN nonetheless. :-) I like much that you have to actually “swing” with your hand/mouse.
This was fun, but I wish there was a little more strategy than swinging the sword back and forth as fast as I can. like... If I had to prioritize monsters because they were taking my stuff or if there was one other system doing something. They seem too similar right now. Options include townsfolk to avoid (worth negative points), monsters that hurt other monsters, monsters that drop stationary objects that suck up your points until destroyed, monsters that if left alone go summon or fish up a kraken boss who is worth a ton of points.
It is still a good mechanic by itself, so feel free to ignore me. I just wanted to give you some ideas in case you update it further.
Comments
7580 :-)
Like juzek said. Not much strategy than optimizing your swinging, but FUN nonetheless. :-) I like much that you have to actually “swing” with your hand/mouse.
This was fun, but I wish there was a little more strategy than swinging the sword back and forth as fast as I can. like... If I had to prioritize monsters because they were taking my stuff or if there was one other system doing something. They seem too similar right now.
Options include townsfolk to avoid (worth negative points), monsters that hurt other monsters, monsters that drop stationary objects that suck up your points until destroyed, monsters that if left alone go summon or fish up a kraken boss who is worth a ton of points.
It is still a good mechanic by itself, so feel free to ignore me. I just wanted to give you some ideas in case you update it further.
7450 ... nice one
keep going
That's a great mechanic! Everything makes sense from the start, the graphics are nice and it was an enjoyable 20 seconds. I liked it!
I love the whole vibe of this game, and I love swinging that katana around. Nice one!