Thanks! Sadly we didn’t had the time to implement more story tokens (that’s how we call them). I imagine for this kind of game some kind of achievement/completion percentage regarding all possible outcomes or better all possible text snippets would have been great.
is there a way to skip or restart? otherwise, a great way to tell a story. the atmosphere and dialogue had my attention from the start and i'm always up for adventure which this somehow provides considering the time limit. one suggestion: as we collect items, perhaps a text pop-up like "you found a flower" would further invite us into the story. i'd immediately think "what can i do with this?" kinda thing. otherwise, a unique, appreciated entry. nice work :)
Ah. Yeah sure, you can close the final story with the X on the top right, than you are back at the start screen and start the next playtrough on pressing the speech-bubble.
Comments
Wow cool idea with the different kind stories you can tell depending on what you gather :)
I enjoyed trying out all the possibilities :)
Thanks! Sadly we didn’t had the time to implement more story tokens (that’s how we call them). I imagine for this kind of game some kind of achievement/completion percentage regarding all possible outcomes or better all possible text snippets would have been great.
This is so atmospheric! I'm a sucker for a good campfire. Took me a moment to realize I had to click the text but I was enjoying the ambiance xD
haha, good to know that it’s worth a lot to invest some time into a good campfire. I appreciate what you wrote :)
Neat. The different endings depending on what items you have collected are clever.
I would make the text a little bigger, to make it easier to read for old, tired eyes like mine ;) Otherwise, great job!
Thanks very much, Marc. :-)
is there a way to skip or restart? otherwise, a great way to tell a story. the atmosphere and dialogue had my attention from the start and i'm always up for adventure which this somehow provides considering the time limit. one suggestion: as we collect items, perhaps a text pop-up like "you found a flower" would further invite us into the story. i'd immediately think "what can i do with this?" kinda thing. otherwise, a unique, appreciated entry. nice work :)
Thanks for the feedback and the suggestion!
Once you hit start you can't restart and have to go through the 20sec gameplay.
i meant restart after playthru
Ah. Yeah sure, you can close the final story with the X on the top right, than you are back at the start screen and start the next playtrough on pressing the speech-bubble.