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A jam submission

StorytimeView game page

Collect the right tokens to tell the story how you killed the mighty dragon.
Submitted by pixel-fabian, lupercalia (@lupercaliana) — 7 hours, 13 minutes before the deadline
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Storytime's itch.io page

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Comments

Submitted(+2)

Wow cool idea with the different kind stories you can tell depending on what you gather :)

I enjoyed trying out all the possibilities :)

Developer

Thanks! Sadly we didn’t had the time to implement more story tokens (that’s how we call them). I imagine for this kind of game some kind of achievement/completion percentage regarding all possible outcomes or better all possible text snippets would have been great.

Submitted(+2)

This is so atmospheric! I'm a sucker for a good campfire. Took me a moment to realize I had to click the text but I was enjoying the ambiance xD

Developer

haha, good to know that it’s worth a lot to invest some time into a good campfire. I appreciate what you wrote :)

Jam HostSubmitted(+3)

Neat. The different endings depending on what items you have collected are clever.

I would make the text a little bigger, to make it easier to read for old, tired eyes like mine ;) Otherwise, great job!

Developer

Thanks very much, Marc. :-)

Submitted(+2)

is there a way to skip or restart? otherwise, a great way to tell a story. the atmosphere and dialogue had my attention from the start and i'm always up for adventure which this somehow provides considering the time limit. one suggestion: as we collect items, perhaps a text pop-up like "you found a flower" would further invite us into the story. i'd immediately think "what can i do with this?" kinda thing. otherwise, a unique, appreciated entry. nice work :)

Developer

Thanks for the feedback and the suggestion!

Once you hit start you can't restart and have to go through the 20sec gameplay.

Submitted

i meant restart after playthru

Developer

Ah. Yeah sure, you can close the final story with the X on the top right, than you are back at the start screen and start the next playtrough on pressing the speech-bubble.