Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Psyco6

31
Posts
4
Topics
7
Followers
3
Following
A member registered Jan 01, 2022 · View creator page →

Creator of

Recent community posts

i did :p

https://psyco6.itch.io/batch-growth

A simple letter to show my gratitude for the awesome dudes who came up with the jam and hosted it.

Haven't seen ppl doing this so imma be the first one to thank the hosts :) 

The theme was perfect for anyone wanting to make their first game and / or get back to game dev after a hiatus . It helps solve the problem of over scoping  since the time limit given is small .. but also forces you to be creative and fit a good gameplay with the little time you have.

might have missed a lotta things so feel free to write em in the comments.

Anyway .. Nice jam and will be looking forward to participate on the next one.

7450 ... nice one

keep going

done

Nice one .. managed to finish 2 levels

a lil suggestion would be to fix the collision system of the boxes .. they get stuck on walls often and can be frustrating at times

oh ... and the character can only move in one direction at a given time [i.e can't move diagonally] which makes the game a tad bit harder


anyway .. nice one , keep it up

Nice ... Will be a lil hard for me .. but imma add it on the next patch [U can follow the progress on Twitter btw]

Thanks for the detailed comment

Will work on what u've mentioned on the next patch [Along with the hard mode]

Might take a bit more time tho ... since i have to learn things as i am implementing them .

 And hopefully I would make the game enjoyable for a much larger  audience.

Thanks , will try to work on that [you can also press "R" to restart btw]

Might take a bit more time to fix those and finish the hard level ... since this is kinda my first game

I dunno what i was supposed to be doing ... but great mechanics


keep it up

same

Haven't typed that fast in ages

Gave me horror vibes at first


But it got its own vibe to it ...

keep up the good work

Nice one

Thanks ... Will Improve it more

Nice one .. keep at it

100th Submission

would make a good challenge video ..... 

OR you can make the drift toggle-able through the pause menu as a hardcore mode ... and the car will be drifting by default

It is not mandatory  and you can just jump straight to the game if you have prior experience , but I get the feeling that what may seem a balanced difficulty for me will be almost impossible for those who doesn't play games as much.

And I think it's better to inform the players how to play .. than making them learn through trial and error and quit without having the intended experience.(since the gameplay is short)

ofc it is enjoyable ... and will play it

for a feedback  .. for me the game is balanced .. not too hard .. not to easy , and the edge detection is forgiving (imagine failing if you touch the corner of the road)

Also ... this one inspired me to make a similar game for the 20 sec gamejam (will try to submit it in less than a week)


and.. KEEP UP THE GOOD WORK

265 on Akina

140 on usui



imagine if there were no checkpoints :)

0K5N090N4V1H332S2Q

080I08024V195O2S36

Brilliant .. keep up the good work

Might be late to reply

But ur doing an incredible job

and the redesigned character looks way more awesome

liked the idea of the dangling lantern btw :)


It might be hard working on the same game everyday and posting devlogs about it .. with almost no reply per post, but don't let that get you down 

sooner or later people will come across your work and will give you their feedback.

keep up the good work , you will get stronger by the day


Hope u make it to the top 


Good luck

thanks for commenting

and yes it is expected for it not to work ...since i don't have a prior coding experience  and i did the whole coding past midnight

from what i tested you are able to kill the monsters...it glitches a lot on the robot level tho(cause i used a lot of colliders and an image effect)


will try to improve it if imma do an alpha version

well .. since it was our first gamejam.. i think we did good

tho my friend couldn't  work with me on the last day because of some technical problems

also this would be a reminder for us not to bite more than we can chew

the original game we planned had a good plot , cutscenes , dialogue system , boss battle and a mini runner level

but now... we couldnt even get to make the player character face the direction it was moving to (since there aint no negative value in Vector3 function)

also tbh i am not satisfied with the final result .. but well .. it is what it is
i hope we can make a beta version some time soon 


oh and one more thing

do not disable the camera clear option or ull end up with sth like this


here is the ink for the "game"

https://psyco6.itch.io/batch-bear

just sketch sth up 


shouldn't be that hard as long as u keep it simple

our first trial on making a 2d game .. and sarcastically we started working on it the day before the deadline

I dont think we are gonna finish the full project in time

but hopefully we should be able to finish a level or two

well.. good luck for us





these were a scr shot from what we planned on to do originally

but since the game mechanism and story were complex ... we gotta compromise

and we somehow end up with this.(More or less)






P.S >>> it is waay off from what was originally planned

oh also.. we chose a name randomly .. cause we haven't thought of it beforehand

thanks for the tutorial.  :)