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SpaceCat's itch.io pageTeam Name
ElementUnknown
Gameplay Instructions
Created in a week for Epic MegaJam 2019
For VR (designed on Index, but should work fine on other PC VR platforms. Vive wands may have a difficult time holding the grip too long, if using Oculus, run steamVR first.
Triggers to thrust, grip to climb, thumbstick to snapturn
What platform is your game built for?
List any content that was created before the jam that was included in the final submission.
Earth and moon textures are from https://www.solarsystemscope.com/textures/ Earth/Moon Shaders made during the jam.
Hand Models are from SteamVR, but retextured during the jam.
Some variation textures (fingerprints) are from quixel, and a few of the spaceparts textures are using substance basematerials.
All other audio, textures and models were created during the jam (special thanks to additional voice actor help from my wife Paloma, and best friend Stephen)
Link to Gameplay Footage
https://youtu.be/S6u-UMcyTtU
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Comments
Just got a chance to check your game out and it's really good! The visuals and thematic elements alone are quite solid, and I also really like how you handled zero-g movement. I also made a VR open-space game but I really like your take on the jetpack controls, where you have the thrusters attached to your hands instead of based on headset orientation. I will say though that finding the key items is pretty difficult and frustrating at times, as there is just so much stuff going on in the scene and not very clear indicators of where things are. Other than that, great submission!
thanks!
OMG! Amazing! I like it!