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Broken But Still Beautiful entry by Sketche99

A topic by sketche99 created May 18, 2020 Views: 169 Replies: 7
Viewing posts 1 to 5
Submitted

Hello all, missed the deadline, actually was uploading at 4:59 then it stopped at 5pm

Even though i missed the deadine, i still wanted to share what I had.

Unity was taking forever baking lighting so i had to force it to stop.

Game looks really dark down.

Can be seen here: 

https://www.dropbox.com/s/vvcggotzjylempz/Broken%20Beautiful%20Win.zip?dl=0

Submitted

Managed to fix the lighting, will upload the better version to Speedgame Classic.

Host

Actually, it seems you were able to submit on time because it's in the submissions category!

Submitted

That was my page submission, my .zip download wasn't uploaded to my page at that time I submitted my page.

Figured if my page was up, I could still submit my .zip as long as it was before 5pm.

Since  started my upload at 4:59pm it threw an error when I tried to upload 3 times and then it was 5pm and i couldn't upload anything anymore as the page was locked for speedgame hardmode voting.

I will submit it to Speedgame Classic, as it kinda goes with the LUKE 19:10 verse, maybe moreso than it does for Beauty through brokenness

Submitted

After I posted, tried to upload and it worked! 

Uploaded the version with the following bug fixes:

fixed lighting, added better application configuration banner, and now game does not quit if you select main menu from the pause menu!

Thanks Burnerknight!

Host (2 edits)

Hey sketche99, sorry to hear about your issues. I've temporarily removed the restrictions, try uploading your build now, the one you had done for the Hardmode. If you don't have a copy of that version, then I understand you wanting to submit for the Classic.

edit: Glad to hear you were able to submit. I'll let the bug fixes slide.

I Finished playing your hardmode entry, also made a video about it, but that is still rendering (been having trouble lately uploading videos to youtube, so have used WMV mode to get it done but rendering takes long).

I very much liked the title screen, I also liked the idea that broken but beautiful is someone in a wheelchair looking to find kids. 

Graphics looked good as can be expected since you probably used some ready stuff, music was a good choice again, and this compated to previous years speedgame entry, you had this time made the amount of children to be found a manageablenumber.

10 kids to be found in a game in this state, was pretty good number. Not too many, not too little.

If I saw correctly, there probabaly was sort of a trail that you could follow that would get you through all the kids, which was basically nice. However, I would have wanted the kids to be hiding more cleverly, now it felt very much that kids were just randomly dropped to some locations and thats the game.

Taken into consideration that Hardmode had only very little time, this was a good entry, it looked good, I liked driving with the wheelchair etc. Only that the kids felt too much like they had just been placed there without any better thought. That it felt like the level design was bit lazy, that there was potential for more.

That you could say that while not much really jumped out as great, neither did anything really jump out as bad either, except for the kids locations feeling too lazy. That basically using bit more time for level design would have made this game much better. Now it was a game that entertained exactly that 5-10 minutes it took to complete it, but not a minute more.

Notice about the video (that I will put link to as soon as its done and uploaded) that I first used 1920x1080 mode, and my machine is from 2014 and was the cheap version even then, so it is bit slow, also made it somewhat unplayable. I make a second try with 800x600 which makes it much better already, however, recording the video slows down the game a bit too, so after I stopped recording I did try once more with 800x600 screen, and then it was about playable, it was almost playable with the recording already on, but you can still see that my aiming at turning is bit difficult. 

Also, I didnt realise the turning thing until I took the recording off to have enough frame rate speed, and I liked how it felt turning in that game. So good job in that one by not making it obvious way, but it felt bit like going with wheelchair or something.

Good entry for hardmode, although nothing remarkable in that while I enjoyed playing it this time, I dont see myself playing it again a year later. And excellent idea with having wheelchair character giving game in itself a nice twist that I could even actually see myself starting this game again or recommending this to someone to show that wheelchair character could well be done for a game.

Here is the link to video: 

By the way, after watching that video I only then noticed there were arrows pointing towards children, and that you could unzoom the map etc.
That was nice extra touch, but also made it even more screaming for making kids better hidden, as you could anyway see them from the arrows/map, so you could then try hid them harder to find making it more interesting.