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A jam submission

Galaxy IndustriesView game page

Do your part in helping humanity discover new habitable worlds.. no matter the costs.
Submitted by Arvuti (@Arvooteh), lucaszilke, EyesAndArrows — 14 minutes, 49 seconds before the deadline
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Galaxy Industries's itch.io page

Team Name
Narcoleptic Noodles

Gameplay Instructions
WASD - Movement, 1 - Construct resoruce building, 2 - Construct turret, 3 - Construct healing building, Left mouse button - Attack, E - Upgrade building

To start the game you first need to construct a building, then the waves start.

List any content that was created before the jam.
None, all of it made during the jam

Link to Gameplay Footage
https://www.youtube.com/watch?v=QufQP7l_bKA&ab_channel=Arvuti

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Comments

Developer

Due to some unfortunate circumstances the entirety of the soundtrack didn't make it into the final game - though it was complete. https://soundcloud.com/nysralel-996648090/i-wish Here's a link to the whole soundtrack if you'd like to give it a listen! 

Submitted(+1)

The art looks cute and lovely, music is nice, animations are cool. 

But here's some (hopefully constructive) criticism: The locked camera makes it difficult to see where enemies are coming from. There's no indication of building health most of the time (health bar just doesn't show up), and because of that I have no idea if the healing buildings are actually doing anything. The difficulty is trivial up to the point where the enemies start instantly killing your buildings when they get close, at which point it's just a random chance to lose a building once in a while, because the turrets don't rotate fast enough to hit them if they're facing the wrong way. An option to hold down the upgrade button would be nice, I must have hit "E" several thousand times in a single playthrough. There's a bug where you can place a building onto a grassy tile, if something on it has just been destroyed. The manual shooting feels weak and pointless after the first couple of waves, the area is large enough that you can't really respond to any threats yourself and it seems to only work at very close range. And some kind of ending would have been nice (even just a fade to black and "you survived 222 waves!" or something). 

Developer(+1)

Thanks for the feedback! Im planning to address most of the feedback in a 1.1 update once the jam is over :)

Submitted(+2)

Great color palette! And better soundtrack!

Developer

Thanks for the comment! Our artists/sound engineers worked tirelessly to get the game looking & sounding so good :)

Developer

Due to some unfortunate circumstances the entirety of the soundtrack didn't make it into the final game - though it was complete. https://soundcloud.com/nysralel-996648090/i-wish Here's a link to the whole soundtrack if you'd like to give it a listen! 

Submitted

Sorry to hear that, nevertheless the game sounds super good.
I'm a one man band and I can't have original music like this (envy). All I can get is some noises with the piano ;)  Checking the soundcloud link and all the songs there are really cool! I specially dig PressedForTime!  Your composer may wanna check the songs in mine (are from we love indies, and each level has a different track)

Submitted (1 edit) (+1)

Definitely, the best looking game here!

Developer

I think this comment was meant for your game instead :P 

Thanks!

Submitted(+1)

Impressive art! Has a little horror-version of Astroneer feeling going on. Congrats :)

Developer

Thanks for the feedback! Yeah I have heard that comparison before as well!

(+1)

Love the artstyle btw, gameplay is pretty solid too

Developer

Much appreciated! The gameplay could use some extra balancing, which is something I definitely want to address once the jam is over

Submitted(+1)

I reached lv 129 with the last remaining turret and died on wave 121! Lol

Developer(+1)

Pfft amateur, you are supposed to get to at least wave 1000!

Thanks for playing!

Submitted

LOL :)