Super impressed by how much you managed to do in just one week, respect!
Cool opening cutscene, great art style and awesome sound design!
Gameplay-wise it was hard to understand whether there was a sword's hit or not, would be nice to feel the impact of the hit.
Was expecting a bit more during the boss fight. For me, it was boring and long. I was just following the simple pattern: wait for flying skulls, hit the boss a few times, run away from the ground attack (repeat x10+ times).
Once you add more animations and improve battle mechanics it would be an amazing small game!
P.S. Haven't understood how the game jam theme was utilized there.
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