Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Super impressed by how much you managed to do in just one week, respect!

Cool opening cutscene, great art style and awesome sound design!

Gameplay-wise it was hard to understand whether there was a sword's hit or not, would be nice to feel the impact of the hit. 

Was expecting a bit more during the boss fight. For me, it was boring and long. I was just following the simple pattern: wait for flying skulls, hit the boss a few times, run away from the ground attack (repeat x10+ times).

Once you add more animations and improve battle mechanics it would be an amazing small game!

P.S. Haven't understood how the game jam theme was utilized there.

(+1)

Yeah, there's a lot of stuff that could be made to feel better with a bit of tweaking. I was more worried about getting just stuff working at all, pretty much right at the limit of what I could do in a week alone. 

I specifically didn't want to do like a "dual-gameplay" thing, because I assumed that's everyone's first thought. So the theme connection is more in the story/theme - The phrase is often used to describe how celestial bodies affect that which happens on Earth, so the massive "evil" eclipse in the sky above is causing evil things to happen and undead to come to life.  As well as referring to your existence both in life and in death being similar, all these zombies and also the samurai were warriors when they were alive and even now after they've died, they must still fight.

(+1)

Wow, haven't noticed that you've done it all alone! That is insanely huge amount of work to do in one week by one developer!
I was thinking that you were doing it in a team, that's why I've written about animations and combat :D 
Anyway, great work, hopefully you will polish it and it will become a nice portfolio piece at least :)