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CrowdKills#1's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #6 | 3.111 | 3.111 |
Theme | #9 | 2.833 | 2.833 |
Overall | #11 | 2.597 | 2.597 |
Visuals | #11 | 3.056 | 3.056 |
Audio | #23 | 1.389 | 1.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I don't know if it was just lag, but it was a bit hard to move the player. I couldn't do more than beat one enemy, so it might also just be that I'm bad at the game XD. I think its a cool game though!
I agree. We need to think about how to fix it. Thank you very much for your help.
Cool Game. Very fun
Thanks for feedback.
I liked the clean simple graphics. There could be more control over the characters, and it feels wierd that you die just by reaching the bigger guy if you don't have enough people. But if you work on these, I think it could be a cool game.
I was doing it fast. I want to do it all over again. Thanks for the feedback.
nice game and good graphics
I appreciate it.
:)
i love it
Thank you
I love it!
Thank you
For me, too long to cooldown and it stress me!!! Yeah!!! But nice art!!!
Thanks for the helpful feedback!
It was fun but weapons take way to long to cooldown, which I don't like because new people can't fight until it cools down. And I really didn't like that if you don't have enough people, you loose anyway, with no option to avoid the big guy or indication of how many people you need. It's fun, but these two issues do hold it back a bit IMO.
Thanks for the helpful feedback!
I agree with the problems and am already working on fixing them.
The slow movement speed and the cooldown mechanic make it feel a bit claustrophobic as you don't have much control over the character(s), but it also creates a sense of dread. The visuals are clean and I like the variation between the levels. The levels are easy to read, and UI looks good (I just wish I didn't need to use mouse to click the menu buttons while you only use the keyboard to control the game). Perhaps a darker visual theme would have fit better with the feel of the gameplay.
Thanks for the helpful feedback!
I will try to take this into account in the subsequent development.