Thank you very much for your feedback, I really appreciate it! Lately I didn't have much time to spend on improving this game, but I'll look into your suggestions for sure when I can get back to it.
Starflame149
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Thanks for your feedback. The screen transitions are slow because I wanted them to be smooth, and not just a fish appearing out of nowhere. Horizontal movement seemed right for me this way, because fish can't swim backwards nor can they swim that fast against current, but maybe I can make it a bit more unrealistic for better gameplay. And the scroll speed increases over time, I wanted it to be slow at first so that it wouldn't be that hard in the beginning. I wanted an option to select difficulty, and that includes game speed of course, but I didn't have enough time to implement it. If you have any other advice on how I can improve the game, I'd love to hear it!
It has a few bugs, like you can get stuck with the big guy, or you can fall through platforms. Also, I think you should either create an easy restart option (like pressing R will restart the level), or design levels in a way that you can't get stuck, e.g. on the 3rd level if you go down to the left with the small character, you can't get back up.
Cool game though, I liked the visuals, and it has much potential.
Amazing game, can't wait to see a longer (and eventually a complete) version of it! The art and sounds fits it very well.
Also, Jorge was a bit hard to control, and it was a bit strange that in the 3rd room down where only Jorge could go there were some pits and the only way out was to teleport back to Sparks.
But overall it's a really cool game, I hope you'll work on it more in the future!
Thanks a lot for your feedback! I'm glad you liked my game.
I was giving the hitboxes a lot of thought, I've tested the game both with small hitboxes that cover only the heads of the fish, and with large full-body hitboxes, and the larger ones suited me better as I was able to see exactly when would I die, so I decided to go with the large ones. But I can imagine that you may expect smaller hitboxes, so if I get more feedback like that, I'll change it in the future.