- Adds gamepad support.
- Opening cutscenes skip (press any key).
- Adds new melee enemy type with increased holo-guard population + overall difficulty slightly increased.
Team Name
Brian Mayberry
Game Name
AF: Upgrade
Link to Gameplay Footage
https://youtu.be/qx2F52ivXWM
List any content that was created before the jam.
Unreal Engine default content
Are you entering as a student team?
N/A
Which Engine version did you use to create your entry?
5.3
Gameplay Instructions
WADS - Move
Mouse 1 - Shoot
R - Reload
Q, CTRL, Mouse 5 - Kick
E - Grab
Game will loop back to the intro screen when over. The opening exposition may be skipped by pressing any key.
What platform is your game built for?
Very enjoyable, excellent audio and presentation. Congratulations ^^
Thank you so much for the kind words and for checking out the game! Ahh, the enemies AI, it's so hard to get just right! I ended up choosing story first and made them slow to aim + fire to keep the momentum going for the widest range of player skills. I agree that it could have more gameplay variety! I wanted to explore the box grab mechanic I built but ran out of time to fully utilize.
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