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Celestial Afrika's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #4 | 3.500 | 3.500 |
Adherence to theme | #7 | 3.250 | 3.250 |
Overall | #7 | 3.063 | 3.063 |
Gameplay | #8 | 2.750 | 2.750 |
Creativity | #8 | 2.750 | 2.750 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Who worked on this game? (List all teammates )
Dorothy Orina
Anthony Ede
Amana Ezennia
John Mugo
Derrick William
Warren Munene
How does the game incorporate the theme
Africa claims Mars as its territory, and you become a space captain defending the Red Sands from rival continents seeking its resources.
Engage in intense space battles, unlock advanced technology, and navigate ever-changing alliances to secure Africa's Martian legacy.
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Comments
Nice visuals, love the UI especially the credits menu.
Good job!
I like the concept of your game! The skybox is cool, and the UI is awesome. I think you have a good foundation here.
Some feedback:
Spamming bullets: This can make the game too easy and repetitive. You could consider limiting the number of bullets that can be on the screen at once, or making the bullets do less damage if they are fired too quickly.
Simplistic gameplay: This is not necessarily a bad thing, but it could be improved by adding more variety to the enemies or the levels. You could also consider adding some power-ups or special abilities that would give the player more options.
No sound effects: This can make the game feel a bit empty and lifeless. Adding some sound effects would help to improve the overall immersion.
Destroy particles that are too large: This would help to keep the screen from getting cluttered and make it easier to see what is going on.
Cool skybox: The skybox is a nice touch and helps to set the scene.
The least challenging game I played this jam: This could be improved by making the enemies more difficult or by adding some more challenging levels.
No reason to not hold the shoot button: You could consider making the shoot button automatic, as is the case in most other bullet hell games. This would free up the player's hands to focus on dodging enemy fire or adding some ammo.
Awesome UI: The UI is well-designed and easy to use.
Y position of some objects is offset wrongly: This can make it difficult to hit some enemies or objects. You could consider adjusting the y position of these objects so that they are easier to hit.
Overall, I think the game has some potential, but it could be improved with some additional work. I hope this feedback is helpful!
Interesting game with well drown models and environment. You guys did great job and playing your game was a pleasure.
Fighting ships in space is certainly an interesting take on the theme and you can tell the team put in the effort to achieve just that. Managed to make it as far as 350+ thanks to the rapid fire mechanic. The environment looks good, the sound plays good.
The other white asteroids? That flew in like a flash were the most difficult ones to dodge though 😅 got hit everytime they came in. Maybe you could add a quick dash mechanic to counter this, but that could he tricky with the controls in place.
Certainly more can be added to this entry, but overall, great work team!!
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