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Falling Squirrel's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #11 | 3.111 | 3.111 |
Presentation | #15 | 2.667 | 2.667 |
Creativity | #15 | 3.333 | 3.333 |
Overall | #16 | 3.037 | 3.037 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team during the jam period?
Sunnyland by ansimuz
Was the majority of the music made by your team during the jam period?
No audio at all lol
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Comments
Really interesting mechanic, well designed. A platformer purely based on arc movement is rare, and the controls are really tight. You can always predict how you move and where you'll grapple; timing is what's being tested. There wasn't any crazy momentum, so you are in control of where you go. As the game stands now, there's just one level which serves more as a mechanic demo than anything, but this could definitely be expanded with progression elements to involve more puzzle or execution elements, and some progression in difficulty - that, or it could incentivize speedrunning and clean play. Lots of potential here; the base controls feel really good.
This game was so cool! I know you used art by someone else but it was all visually pleasing nonetheless and I liked the level layout. The swinging mechanic was a really interesting and creative choice! I thought it was awesome, though it was fairly easy to use, so I'd love to see more obstacles added to make the descent a little more difficult and really bring out that swinging mechanic to its full potential! I also think this game would benefit a lot from a start screen and some way to exit in the game, like maybe you touch the image at the bottom and get an end screen or something. I would love some music, too, even if it's just rustling trees or some nature noise!
For a game you absolutely speedran I enjoy what you did with it! I've been wanting to learn a swinging mechanic for one of my games so this is great reference. Not being able to move normally is a great choice, reminiscent of Jump King but instead you're going downwards, which can add such unique challenges along the way. It was suggested by someone during the jam reflection meeting but springboards would be fantastic additions as obstacles; It's fun to think of things in reverse to send you up instead of knock you down. Good job!
https://github.com/Asimile/FallingSquirrel
The swing mechanic is pretty cool, if anyone is interested in how it's done. Can't hurt to put it up for technicality :)
The main mechanic is impressively done. If you were gonna continue to work on it I feel like the controls for jumping are a bit stiff and buggy.