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B-Brawl's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1 | 4.333 | 4.333 |
Overall | #10 | 3.583 | 3.583 |
Presentation | #11 | 3.333 | 3.333 |
Enjoyment | #12 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team during the jam period?
Yes
Was the majority of the music made by your team during the jam period?
Yes
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Comments
This is probably one of the most creative interpretations of the theme in this jam, and so it immediately stood out to a lot of people as having potential, which is awesome! I'm not sure if this genre fusion exists, so understandably you'd have to work out many design choices on your own, and you did a pretty good job. Both the fighting and rhythm game aspects are as expected, but the interesting part is transitioning after you hit a fighting game health threshold, and having both the rhythm game and mash section impact the health as well. A lot of strategy/appeal could come from making this transition logic more complex - so that players would be kept on their toes by constantly juggling the 3 different modes and switching between them, being sure not to do the wrong keystrokes at the wrong time - and timing transitions to mess someone else up as well. The base gameplay as presented is definitely a little sluggish just because it was made so quickly and probably didn't have time to get balanced with appropriate timers/iframes. But again, with more exploration of the mechanics, this could be a really interesting game with a high skill ceiling.
I just finished playing the game! It's a very interesting combination. I didn't realize which four keys to press at the beginning of the music game, but I found them quickly with the feedback from the screen. I don't know why sometimes pressing three keys at the same time, especially when one of them is long pressed, will not respond. But it's fun overall! I think the combination of 2D fighting, music game and QTE is very effective!
I love this concept so much, break dancing fighting!!! I would love to see a variety of songs added and the characters breakdancing in different ways in the background, I think that would really help with the vibes and replayability factor! Also was curious on the decision to freeze for so long after getting hit once and not have any sort of dodge button. But anyways, I love this, and I hope you expand this more! I'd love to play this game with different tracks!
AHH I love when two totally different genres are blended together! I want more!! Very impressive spiriting of the fighters, that's some great complexity, especially during the breakdance sections. My favorite is of course the rhythm sections, but it does get stale fairly quick since there isn't multiple charts. This game is great for expansion however, different opponents featuring differing charts, perhaps adding new keys? I fuck with this concept so much I would like to see more of it, especially with some added JUICE. I got a great kick out of this, well done!
I love the combination of these two genres! So cool! :))))
I'm glad they came to together well ^^
Really cool concept for a game, kinda reminds me of street fighter. Great job with the opponent movement, it made the game genuinely fun and challenging. Great work!!
Thank you!!