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Eden Steven: Pest Control's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3 | 3.654 | 4.143 |
Creativity | #3 | 4.158 | 4.714 |
Overall | #3 | 3.990 | 4.524 |
Presentation | #5 | 4.158 | 4.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team during the jam period?
Yes - by treyatem, bbcc and bravestar :)
Was the majority of the music made by your team during the jam period?
No - however, fall of bug, best control, and hidden away were created during the period. The rest were added just to fill in the map space.
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Comments
I loved this game a whole lot!!! It was admittedly very difficult to get used to the mechanics since there were so many things. I think if you made it clearer early on that only small bugs can be sucked up and can be used towards both type of ammos it would help a lot. The beginning/tutorial part I felt had way too many enemies, they were swarming me before I could even finish reading the text, so that was confusing. When I got used to it, however, it was definitely a blast! A small thing I would say is that the white ammo text telling you how much you have left in front of your player kept getting blocked for me underneath bushes and stuff, so I'd say make sure that's on a layer over those items. Also I was a bit curious why the medium sized bugs needed so many hits, especially since there's much less of the ammo for them, though I guess that's part of pushing the player to pray. I sort of forgot about praying early on, I feel like players will either commit to praying a bunch or rarely praying and not ever discovering that you may explode (AKA me if I didn't see this game played). There is a bit of bugginess for when multiple medium-sized bugs are killed and close to one another, it seems no matter where you put your cursor, only one and the same bug will be picked up. The visuals were stunning, I loved all the sprites, the SFX, the music! The UI was also very amazing, and I love the world design with the tiles and props. Super cool and I hope to see more of it!
I tried this one before you guys fixed the buginess (pun intended), but after that was all fixed, damn, this is kind of awe striking...
The story is really funny and creative, and it's a pretty big and complete game for a game jam, there's even a music room @v@
This game is beyond impressive. Only feedback is that it's a bit unclear that the different ammo can kill different types of bugs, but maybe it's says, and I'm just dumb.
This game is oozing with so much passion it's so creative I LOVE IT RAAAAAAAH
I'd also like to formally apologize to Dylan for ever doubting his ability to make any concept into a game with religious undertones.