I just finished playing the game! It's a very interesting combination. I didn't realize which four keys to press at the beginning of the music game, but I found them quickly with the feedback from the screen. I don't know why sometimes pressing three keys at the same time, especially when one of them is long pressed, will not respond. But it's fun overall! I think the combination of 2D fighting, music game and QTE is very effective!
YJ
Creator of
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Thanks for your suggestion! Yes, my kunai is a parabola with a fixed path. I didn't realize this problem when I was making it because I tested it many times. And in order to realize a game that doesn't need a mouse at all, I basically gave up the mouse function. Maybe adding a visual parabola will help :)
Absolutely! RPG Maker actually offers a lot of ways to enhance the graphics, but unfortunately, I hadn't learned them by the time I finished the game:((((( I've been a fan of RPG games since I was a kid, like Tower of the Sorcerer and The Witch's House. So, I've always had this desire to create this type of game. And you guessed it right! I'm a big fan of Undertale. I adore its music and the way it handles multiple endings. Although, my skills about bullet hell games were so terrible that I couldn't reach the end:( But I did watch a ton of videos related to it on the internet. Undertale really influenced my perspective on RPG games. In my opinion, the concept of avoiding battles is inspired by Undertale and some other meta games, and puzzle-solving is a classic element of Japanese RPG horror games. Although I don't have much talent for creating scary scenes yet... I'm really thrilled to meet a fellow Undertale fan like you:)))
Thanks for playing! I'm so glad someone noticed what I was trying to do. This is my first attempt at making a game, and I didn't have much time (my Steam shows that I've only been using RPG Maker for about 12 hours), so there are a lot of things that aren't really well thought out. I'm really happy that some of the little details are being noticed though XD! In the future, I'll have more time to work on improving the game's playability and making my intentions less obscure.
Thank you for your suggestion! Because the main part of the game is not entirely based on defeating monsters, upgrading, and finally saving the princess, I lowered the difficulty of the monsters and made it easier for the adventurers to escape. But now it seems that maybe improving the quality of the monsters and lowering the difficulty of escaping may be a good idea. Better choices can give players who want to play in different directions a different experience;)
The map guidance does need to be improved, because it doesn’t seem to be very complicated according to my idea. It’s only now that I know that everyone has given me feedback that the route is very complicated :((((