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Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #16 | 2.733 | 2.733 |
Presentation | #17 | 2.467 | 2.467 |
Enjoyment | #17 | 2.333 | 2.333 |
Overall | #17 | 2.511 | 2.511 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team?
Yes!
Was the majority of the music made by your team?
Yes!
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Comments
This is cool! I loved the vibe - the sound design was especially great and I really enjoyed the attention to detail. I was a little bored by the end of the game, since I was basically just walking in circles waiting for the door to open, and the enemies aren't really a thread since they're slower than your walking speed and you regenerate health.
I agree with everyone else that the atmosphere setup was very good here! I have issues with 1st person motion sickness so I'm glad that there was a sensitivity option to play the game this time, which brings it down almost to a bearable level or me. The fog of war effect is great for adding difficulty and suspense to enemies, and having directional audio also makes it more suspenseful but also helps you actually survive, since without them you can easily get sneaked up on. The idea to make sprint not permanent is great too, since now you have to take risks and make choices of whether you want to navigate faster but risk being caught by enemies or just play it safe and be able to dash out. I wasn't able to get very far into the game since the camera moving around meant I didn't want to stare at the screen too hard and individual items were hard to distinguish from the general environment, but I can tell that the game has a lot to offer. And of course who doesn't love off brand corporate parodies.
Wow this was impressive! Right off the bat major props for making a 3D game, even attempting one sounds terrifying. I LOVED the intro, setting up the lore concisely with some great art to boot, love the art style! The overall setting & mood of the game was super effective; At first I didn't like just how dark it was lol but it really made things tense! And also, despite the robot designs being fairly simple, I was not expecting for them to be as scary as I was imagining. The sounds of them approaching from someplace far in the darkness, not knowing just how many are about to jump you? Legit got me at times, superb job at that. The gameplay probably confused me the most, I didn't know there were weapons until I tried expert mode (holy crap that shit is brutal) That's probably cause in normal mode I was just walking around the edges the whole time and managed to survive. That doesn't work in expert mode though so that's when those would be useful. In terms of any major critiques, I'd just say despite turning the sensitivity to its minimum I was still wishing for it be lower so adjusting those settings would be great. Otherwise, you've got a great package altogether, lovely work!
The mouse sensitivity seems very high on the game even after lowering, and it was very jittery, snapping randomly to the ground or in the air. Once we got used to controlling it as best we could we had a fun time walking around the map finding the different objects. Even though I enjoyed evading the robots at first, their movement does become repetitive to the point of running in circles while the door opens. Overall, it's an enjoyable concept that just needs some fleshing out around camera glitches, and variety.
I love the sound effects! I think you did a great job of building an atmosphere, the way that the enemy sounds help to indicate to the player that they need to be ready to run is great! I noticed you can kinda cheese the enemies by standing in the grass since their pathfinding has issues moving through it(it tries to climb it), but I think that was the only bug I found and honestly it's a great game!
That's cool, I liked hitting the robots and rolling objects. As for me the door needs to be diversified (I found a card that speeds up the opening of doors)
This is really impressive for a jam game! The gameplay loop is simple but complete! I would suggest some additional style things for showing attack range, differences between weapons, and stuff like that, and a more guaranteed way to escape after taking a hit so you don't get stuck and get melted lol. All in all this feels like a completed experience and I'm super impressed. Good job!
What the heck bruh. This is kinda Fire.