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The Counselor (patched)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #13 | 2.909 | 2.909 |
Presentation | #15 | 2.636 | 2.636 |
Overall | #15 | 2.697 | 2.697 |
Enjoyment | #16 | 2.545 | 2.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Was the majority of the art made by your team?
Yes
Was the majority of the music made by your team?
Yes
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Comments
This is a really cool concept! The art and music are really nice, especially for the time limit, and the premise is extremely interesting, and having different branching dialogue paths is an ambitious achievement. The timer on the dialogue choices is just right, and makes players make snap judgments and keeps up a sense of urgency. I also ran into the infinite listening bug, that's understandable. I think this game has a lot of potential!
I love the charm of this game and I also like the fact that it isn't necessarily a romantic relationship being counseled here but just one of myriad relationships in this world - all of them are hard to navigate, and it's not as easy as just clicking the nicest thing there is. I also enjoy the design choice of timing the dialogue - it brings a very real challenge where you have to respond in a timely manner or else it's not authentic - this is true in real life too. I don't actually know what happens if the timer runs out as it seems to just jump back, but I assume you get penalized which would make sense, and I also got the bug while trying to pursue the "help" route where I would just listen endlessly. (Too realistic lol.) It's also poetically funny that it's way easier to hurt by choosing something clearly hurtful and win instantly, but helping takes time and doesn't always make both parties happy. Then the player's choice would become meaningfully earned. This game could definitely develop into something very introspective for players if given time to grow. Nice work!
I like the concept for this a lot! And it's a creative use of the jam prompt too. Speed running consoling?? That's some good shit. The wacky art scheme and swiftness of the game helps to bring in the humor too. Unfortunately I hit a point in the dialogue sometimes where the game just decided to completely stop so I had to restart. Otherwise, I commend the effort for making dialogue trees I know that stuff can take a while. And good luck on more writing for this game, I think this has some potential!
not my kind of thing