Interesting movement, but I'm not sure what the goal of the non-tutorial part is... Stay alive as long as possible?
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Spinner's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #1 | 4.500 | 4.500 |
Audio | #1 | 4.500 | 4.500 |
Graphics | #6 | 4.500 | 4.500 |
Theme | #9 | 3.500 | 3.500 |
Overall | #13 | 3.667 | 3.667 |
Technical | #36 | 2.500 | 2.500 |
Fun | #39 | 2.500 | 2.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
Awesome entry! The concept was great, the graphics was pretty cool, the laser beam animation is very good. And the music is pretty good too. I just had some problems with the controls, when holding both keys down then releasing them to shoot didn't seem to work every time, that caused me to give up eventually. Besides that the game is pretty cool!
Which song(s) did you choose for the theme and how did you incorporate it/them?
Two Buttons for 2nd Tutorial Room, Lights Out for Main Game and inspiration for frantic enemies and dark style "lights out" enemies
Which parts of the game did you create BEFORE the jam STARTED?
Nothing was made before, except for the project template that Godot had as default for collision detection
Which parts of the game did you NOT create?
Sound FX from Kenney.nl, Music from Joshua McLean, Art from Jumpier Games (teammate), and Music from DragonCola (teammate)
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