Still checking on the project from time to time.
Dan Missato
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A member registered Mar 29, 2019 · View creator page →
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For my project the important part was the array of beats and finding a way to detect input in a fraction of time around those beats. It helps to have your song in a DAW to see the percussion layer and base the point in bpm of beats around something on that layer. In the Space Walk level I used the snare. If you're composing your songs you need to be mindful of which instrument you're gonna base the input on, it's part of the level design.
Thanks for playing! I originally planned for the Space Walk level to be the last out of four. It's basically just offbeats.
This really helpful article by Yu Chao on Gamasutra provided me with a seed:
https://www.gamasutra.com/blogs/YuChao/20170316/293814/Music_Syncing_in_Rhythm_Games.php