圖畫好精緻好靚,
故事都令人好奇會點發展落去。
不過有點嚴重bug:
1.(我電腦的情況) 畫面同視窗比例有啲錯,我要手動較browser個scale先望到過關啲字,但都未望到Next Stage個Arrow,第一次玩我仲諗乜個故事完得咁奇怪lol,然後隔兩日玩多次再較個scale先發現原來仲有下一關。
2.玩咗幾關後stuck咗喺個blue screen,遊戲繼續唔到落去
期待post jam build, 想睇埋個故事!
Criteria | Rank | Score* | Raw Score |
聽覺呈現 | #1 | 4.600 | 4.600 |
視覺呈現 | #2 | 4.600 | 4.600 |
符合主題 | #3 | 4.800 | 4.800 |
遊戲設計 | #3 | 3.600 | 3.600 |
總體創意 | #5 | 3.000 | 3.000 |
你喜歡這遊戲嗎? | #5 | 3.600 | 3.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
圖畫好精緻好靚,
故事都令人好奇會點發展落去。
不過有點嚴重bug:
1.(我電腦的情況) 畫面同視窗比例有啲錯,我要手動較browser個scale先望到過關啲字,但都未望到Next Stage個Arrow,第一次玩我仲諗乜個故事完得咁奇怪lol,然後隔兩日玩多次再較個scale先發現原來仲有下一關。
2.玩咗幾關後stuck咗喺個blue screen,遊戲繼續唔到落去
期待post jam build, 想睇埋個故事!
The pixel art looks very nice and detailed.
As mentioned, it ends at "Why can't I play toy from k?". It seems that there are some missing contents afterwards.
As for the story, I think it is interesting combining the unboxing-style game play and a sad story. It would be better to mention more about "k" and "I" too.
Or maybe go more stereotype approach to separate toys for boy and girl to better construct the story.
The sound design is really nice and helped a lot in subtlety guiding the player what to do
also the game (freeze?) after the MC questioned why he cant play the toys from K( i also didnt notice K is a actually name until later)
personally i feel like the room could become darker as the mood of MC going darker to reflect the MC's mood
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